We are a small studio and for me it feels like a second family I’m spending time with every day.
Forgotton Anne is a story-driven, hand-drawn, adventure set within the Forgotton Realm; where mislaid items from the human world - old toys, letters and even socks - end up. In this beautifully cinematic universe, Anne and Master Bonku embark upon a quest to find their way home with help from the Forgotlings; magical creatures composed of these missing objects scattered across the world.
It started with an early synopsis for a story and some art I made to pre-visualize it. It was the culmination of a soul-searching period in which I tried to figure out what kind of project could embody my aspirations as an artist and storyteller.
I went to film school to make films and that's where I first got a taste of game development. I was a big fan of Squaresoft games growing up and I would never have imagined I’d one day be working with Square Enix on my own game.- Throughline Games
Drawing inspiration from Japanese animation greats, Forgotton Anne brings the Forgotton Realm to life in a heart-warming and memorable manner. Lending its musical maestros to the mix, the Copenhagen Philharmonic Orchestra is set to deliver a soaring soundtrack for the game.
I had known each other for some time as we had both worked at another game company before we decided to risk everything and go full-time on Forgotton Anne back in 2014.- Throughline Games
I have known and worked with Morten Brunbjerg (our lead writer), Anders Hald (our Art Director), and Peter Due(Composer) for more than 10 years on different projects, so I’m really happy that we are all able to work on the same project together now.- Throughline Games
Our Art Director has taken a lot of inspiration from local architecture and your be able to recognize the references if you visited Copenhagen.
We are located in the very heart of Copenhagen on the fifth floor of an old building. We share the floor with a handful of other companies and I’d say it could look pretty cramped to visitors, but I think it’s just enough room for us.
The main themes, characters and world were present in that first draft, but the story changed and developed as more team members contributed to its design over the year-long pre-production period.- Throughline Games
It’s hard to say with the pace at which things are moving, but I do believe we’ll keep seeing new territories being explored in the medium and genres becoming more blurred as independent developers focus more on the emotional experience and trying out never-before-seen artistic expressions.- Throughline Games
It is important that we prioritize tasks all the time as we go through different stages, and to reevaluate whether something we’ve taken for granted early on no longer applies due to the changing nature of game development.