Stories from Collective

Deadbeat Heroes was born from shared childhood obsessions; Cheesy T.V., Comics and Beat-em-ups.

- Upstream Arcade

A group of super-villains have taken over London during the cool era of the 1970s and it's up to you - one of the Deadbeat Heroes - to dodge bullets, steal super powers, crack wise and kick-butt. In doing this you'll need to have your wits about you, since as a super hero you’re always in the public eye - so you'll need to create high combos and relish in the applause (and sometimes boos) from the public… who are ALWAYS watching.

We want to make stuff that’s great to watch, and amazing to play. We get a kick out of seeing people play our games.

- Upstream Arcade

The Deadbeats are have a go heroes - fantastic at hitting things, but terrible at getting hit. We really liked the idea that these people were heroes not because they were born to be, but because they chose to be.

- Upstream Arcade

We first met at Lionhead where we had a great time creating magic spells and effects on Black & White 2. No matter where we worked, our paths kept crossing and because we loved the same kinds of games, we were always talking about making our own ones.

I never thought I would get into games. I actually studied architecture for my first degree and it wasn’t until I played Zelda: Ocarina of Time on my housemates N64 that I realised I wanted to work in the games industry.

- Imkan Hayati – Co-founder Upstream Arcade

I always wanted to make games, but it was right up there with becoming an astronaut - seemed impossible, so I forgot about it. Then, when studying engineering, I took a programming module and found I could kind of do it. This was how people made games. The rest is history.

- Adam Langridge – Co-founder Upstream Arcade

We loved the same kinds of games, we were always talking about making our own ones. Finally, we plucked up the courage, and went for it.

- Upstream Arcade

The game has been developed by two-man studio Upstream Arcade. A former Lionhead duo, the pair have brought that classic British humour to life in Deadbeat Heroes, with hilarious one-liners and commentary within the game. The visuals are heavily inspired by early 60s/70s super hero comics and TV, so let us know if you can spot the charming Adam West inspiration!

The Deadbeats are have a go heroes - fantastic at hitting things, but terrible at getting hit. We really liked the idea that these people were heroes not because they were born to be, but because they chose to be.

- Upstream Arcade

My first games machine I owned, if you can call it that, was a Sinclair ZXSpectrum 128K, where I enjoyed many hours playing games like Double Dragon 2, Batman the Movie etc.

- Upstream Arcade

Making a game with a small team feels easier than with a big team in many ways; it’s easy to keep everyone in the loop, we can change our minds easily if we need too.