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Relicta is a first-person physics-based puzzle game where you need to creatively combine magnetism and gravity in order to unravel the secrets of Chandra Base. Alone in the treacherous depths of the Moon, your scientific mind is the only thing that can keep your daughter alive…
The year is 2120.
Dr. Patel is the best physicist in human space. She has been studying enigmatic gravitational anomalies in the south pole of the Moon - but she was never prepared for what she’d find there.
Ever since the War, the massive base under the lunar rock has laid derelict and forgotten. Its dead silence conceals something darker than the depths of Shackleton Crater. Something that was there centuries before the greedy ice miners, the idealistic pirates and the self-righteous corporations came in search of forbidden secrets. Secrets capable of covering the barren regolith in lush jungle, altering entire magnetospheres or deploying even more insidious effects.
And now Patel is trapped on Luna, with nothing but her brains and her gravitoelectromagnetic gloves. She will have to navigate the mind-bending experiments left behind by Aegir Labs, while she tries to unravel the mysteries of the anomaly codenamed Relicta.
● Mind-bending mechanics - alter gravity and magnetism at will.
● Complex physical puzzles - combine your abilities in innovative ways to solve these physical riddles.
● Lovingly detailed environments - each corner tells a story, each new step is a challenge.
● Deep and enigmatic background story - find clues and piece together the details about the investigation of the Relicta anomaly.
● Immersive original soundtrack - slip into the soundscapes of a sci-fi psychological thriller.
Relicta is a combined effort to convey emotion through visuals, narrative and music.
For the visuals our goal was to achieve a distinctive look by building the puzzles in gorgeous natural environments instead of indoor scenarios. Merging level design and art was a challenge that really paid off. The resulting visuals combine seamlessly with the music and narrative elements to provide a unique playing experience.
The music in Relicta is mostly about feelings. Our music composer decided to use mainly the piano as conductor of all the sensations the main character expresses through its journey. They are sci-fi sounds and touches, of course, but he wanted the general mood to be more intimate and personal.
There is also a work of distortion using piano reverberations, something that makes you feel there is a sound "not completely" clear in the background during the whole adventure... The reason why is something you'll need to discover by yourself.
The storytelling in Relicta is mainly conveyed through subtle detail and diegetic narrative snippets. Our narrative designer has created an extensive historical background for the game, to root each character and situation in the context of 22nd century politics and society. The scenarios are filled with little secrets to be found by those inquisitive enough to poke around and piece together clues, while keeping them optional and unobtrusive. Just like the secrets buried under the lunar craters, Relicta can be flied over for one glorious playthrough or carefully digged for hints of lore.
Seeing is believing, but games are meant to be played. That’s why we invite you to play this short demo as a sneak peek at the first puzzles of the game.
As this is a pre-alpha version, art is not final and you might encounter some pesky bugs. It features twelve easy puzzles from the beginning of the game, to give you just a taste of the basic mechanics.
Please keep in mind the dialog and narrative elements in this demo are placeholders. The final version will incorporate professional voice acting and more refined storytelling snippets.
We can’t wait to hear what you think about it! We welcome all feedback, so drop by our Discord server https://discord.gg/VSTdgue
Download the demo here -
Relicta takes place in Chandra Base, a massive facility in the south pole of the Moon. Now home to only a small scientific mission led by you, Chandra has been repurposed many times along its turbulent history - from mining station to pirate harbour to corporate restricted area where shady dealings were conducted. Built initially under the Shackleton Crater, it has been expanded towards and around various craters, later terraformed in different ways.
Most of the puzzles are scattered throughout the spectacular landscape of these terraformed domes, nested inside dense woodlands, rocky deserts, sprawling rainforests and majestic glaciers. You’ll have the choice of exploring these stunning environments at your own pace, or just plunging ahead towards the next challenge. But remember, as a scientist, you shouldn’t believe all you see...
We want to release the game in as many platforms but as we’re currently a small team we have to pick our battles. For now our plan is to launch the game for PC and Xbox One first, and work on a PS4 port later on. As for the Nintendo Switch - we can't promise anything yet, but if there’s enough demand we’ll look into it!
Relicta is being developed by Mighty Polygon, a small indie team from Valencia, Spain. We started this project more than a year and a half ago with an initial team of two people. Currently our team is six-strong.
We would love to have your support and feedback to guide us during these final steps towards release. Voting YES means the world to us, as it signals that we are on the right track. Every bit of feedback you provide also helps us make Relicta an even better game.
You can support us by posting here in the Square Enix Collective page, and you can also join our Discord server - that’s our preferred method, since it gives you a more direct way of communicating with us.
We will share any news through the Discord and all other channels. Subscribe to our newsletter to make sure you don’t miss any important announcements like our future crowdfunding campaign.
Join our Discord Server: https://discord.gg/VSTdgue
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Visit our Website: http://mightypolygon.com/relicta
Follow us on Twitter: https://twitter.com/MightyPolygon
Subscribe to our Youtube: https://www.youtube.com/channel/UCxwppLiT2j14_6l2JfZV7Iw
Santi AlexProgrammer, game designer and producer
Javier SanzGeneralist artist (concept, 3D modeling, texturing, sculpinting)
Ivan MartinezGeneralist artist (concept, 3D modeling, texturing, sculpinting)
Jorge OlivaGeneralist artist (concept, 3D modeling, textures, sculpinting, animations)
Luis SoléProgrammer, level designer
Jordi CarazoLevel designer
Damian SanchezFreelance music composer
Alex BenetFreelance sound designer
Victor OjuelFreelance narrative designer