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Infected Shelter

Infected Shelter is a randomly generated rogue-lite post-apocalyptic action RPG shooter / dungeon brawler. Singleplayer and co-op for up to four players.

Infected Shelter
VOTING RESULTS
Yes 91% No 9%

Genre: Action, RPG, Rogue-lite

Developer: Dark Blue Games

Xbox One PlayStation 4 PC Nintendo Mac

PITCH

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Platforms: Xbox One PlayStation 4 PC Nintendo Mac

Dead Cells + Castle Crashers + executions = Infected Shelter

Infected Shelter is a randomly generated rogue-lite post-apocalyptic action RPG shooter / dungeon brawler. Singleplayer and co-op for up to four players.

Every run is different because of the randomly generated content. By beating enemies players can loot more than 150 different blueprints of permanent improvements and this is the key to Infected Shelter's replayability. Instead of just collecting loot to make yourself more powerful during a single run, you unlock new weapons, clothes, skills, relics and RPG-like character improvements that change how you play the game in the following runs.

Platforms: Windows PC, Mac, Linux. Later: Nintendo Switch, PlayStation 4, Xbox One.

You play as a member of a surviving group in a post-apocalyptic world. On one fateful morning you awake to find the shelter is raided and your people are kidnapped for reasons unknown. Leaving your shelter you emerge into the harsh infected land and start looking for the kidnappers and the truth behind the events. Your path lead you through randomly generated post-apocalyptic areas controlled by different enemy factions with brutal leaders and shelters occupied by infected creatures.

 

You have to use your skills in a fast paced, violent and complex 2D brawler-like combat where lots of firearms and melee weapons are waiting for you to beat and execute your enemies. You will unlock new weapons, clothes, skills, relics and RPG-like character improvements during your journey.

 

  • Randomly generated post-apocalyptic environments
  • Fast paced, violent and complex 2D brawler-like combat with lots of firearms and melee weapons
  • Rogue-lite / rouge-like elements, play-learn-die-unlock-improve-repeat
  • Permanent upgrades that change how you play the game in the following runs
  • 150+ blueprints to unlock new weapons, clothes, skills, relics and RPG-like character improvements
  • 50+ brutal, ultra-violent executions
  • 50+ character traits
  • 4 different playable characters
  • Tons of guitars, wheelchairs, pets, drinks, active items
  • 200+ areas and shelter rooms
  • Fully supported singleplayer experience
  • Local co-op with up to 4 players

 

Four different playable characters with different skills, randomized traits, heads, clothes, guitars or wheelchairs. Different enemy groups with brutal leaders and infected creatures.

Here you can see some examples of the brutal, ultra-violent executions. The game has a 2D cartoon-violent graphics style, but still has lot of funny moments.

Randomly generated post-apocalyptic environments. More than 200 areas and shelter rooms.

Infected Shelter is coming first to Windows PC, Mac and Linux.

Nintendo Switch, PS4 and Xbox One are also planned a few months later than the PC versions.

The best way to support us right now is to vote ‘Yes’ here on the Collective. Thank you! :)

 

Please add the game to your wishlist on Steam. That will send you a reminder when the game launches and gives us an idea of how many people are interested in the game.  

 

Please also join our mailing list on our website so you can stay up-to-date with the development news and get notified when our crowdfunding starts or when the game is released on Steam early access.


Steam Page 
https://store.steampowered.com/app/926390/Infected_Shelter/


Website: http://InfectedShelter.com

Twitter: https://twitter.com/DarkBlueGames

We’re a small two person indie team and we've been working on Infected Shelter for more than 3 and a half years now. While all the funding up to this point has been out of our pocket, we’re looking for funding opportunities to help make our game perfectly polished and content rich when released. Not to mention finding opportunities for exposure and visibility in the ocean of high quality releases.

Square Enix Collective would help us get the word out and make sure we’re ready for a crowdfunding campaign or Steam early access release.

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STUDIO

  • Zoltán Ruzsányi - Graphics Artist, Game Design
    Does all of the artwork and animations for the characters and environments in the game. When he's not pushing pixels, he also joins in game design.
  • Lajos Nádasi - Programming, Game Design
    Does all of the code stuff. When he's not pushing keys, he takes on various quests that involve game design and marketing.