Do you know what makes a good game?
We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Each game’s campaign ends after 28 days, and if the response is strong, we may offer to support the project in the future!
Darkness of Hope - The Pocket Watch
A side-scrolling RPG with heavy focus on story. You play as Eris, a young agent of an organization called Prismatic. Follow her journey to unravel the secret of a legendary garden and seek a way to grant her impossible wish.
Darkness of Hope: The Pocket Watch is a side-scrolling RPG with heavy focus on battle and story. The whole production is inspired by various RPGs, such as Legend of Legaia, Time and Eternity, and The Last Remnant. The game adopts a turn-based combat system which is tied to the scenario, meaning every battle you engage will always be unique. Defeat your enemies using various skills and unlock combos to further improve your strategy.
Our current plan is to launch the game on Windows and Mac. But depending on our crowdfunding success we may also launch it on Linux.
Eggion wishes to create a game that promotes our country’s culture, to bestow positive light onto Indonesia for the whole world to see. With Darkness of Hope: The Pocket Watch, we wish to inspire and encourage people to chase their dreams and believe that nothing is impossible. Its playfulness will hopefully encourage a sense of adventure in the player and remind them of their youth.
Our goal with Darkness of Hope: The Pocket Watch is not only to create a game that is fun, but also can be viewed as an art. We wish to break the limitations that have been imposed upon us, and exceed the expectations others have for us. We also want our game to be an inspiration to other Indonesian developers, so that they know, they can create the game of their dreams in their own style.
You can help us by supporting Darkness of Hope: The Pocket Watch on Square Enix Collective and our future crowdfunding campaign. Let’s build this story, together!
Check out our website to find out more about the game!
Follow us on:
Good afternoon, and welcome to the first update post of Darkness of Hope: The Pocket Watch! We are pleased to share that this project has been moving along nicely. We have finished the entirety of Chapter 1 in a short time, including the creation of all assets needed. Many game functions such as the menus have also been done.
Currently, we are tweaking the battle system to make it deeper and more engaging. We can’t reveal too much about it since that will spoil the fun! But have no worries, we are confident that what we’re making is very special and will make you excited.
Below you can see the creation process of a dungeon that we’ve finished. This dungeon is called Graham Ruins, and this is where a large portion of Chapter 1 will take place.
We’re also very excited to announce that our music department has finished around 90% of the game’s soundtrack. Our team is fortunate to have such talented composers, and we consider the music to be one of this game’s strongest points. We hope to deliver an enjoyable and memorable experience to all of you. One of our composers, Chandra Oyuget Cheung, wanted to share some of his thoughts with you.
“I am very happy to be able to make music for Darkness of Hope: The Pocket Watch. Before this, I had been making music for Kitten Mita, which has a more cheerful and happy atmosphere. Especially since the main theme is focused on children’s story and fantasy. But Darkness of Hope: The Pocket allows me to create much more diverse compositions, much more so in the battle themes. Every battle theme in this game represents an adversary that you’ll face, their personality, emotion, spirit, and darkness.
It’s clear for me that Darkness of Hope is based on a strong vision. Despite the limitations we have, we really wish to pour all of our talent and energy into this game. The team has been communication very well, which has led to a smooth creating process. But making each composition stand out creatively still proved challenging. I think the development of this game is truly a precious learning experience, and I have gained so much knowledge in the process.”
You can hear a sample of Chandra’s work in this video:
And now… it’s fanart time! We’d like to express our gratitude to our friends who’ve drawn our game’s characters. Thank you very much
Fanart from Vsio NeithR. Eris looks so cute and adorable
Fanart from Agustinus. Eris with such a burdenless smile. We hope she can keep smiling like this!
Fanart from Richter_h. Lisa looks thick and attractive… ahem!
That’s all for the update so far! Thank you for your continuous support and feedback. They are very valuable to us, and we hope we can deliver the best quality in our game for you. See you next time!
Producer: rondchild (Syahroni Musthofa)Producer, game designer, art director, and animator of Eggion. He is passionate about making art, especially anime-styled art and animations. He has enjoyed drawing since childhood and has been working in game development since 2011. Involved in a recently released RPG on Steam titled Legrand Legacy: Tale of the Fatebounds.
Lead Programmer: Kuro DCupu (Andriano Dwindo Putra)Game designer, creative director, and main programmer of Eggion Very passionate in game development and storytelling. He has created many experimental utilizations of gameplay and wants to put something unique in his work.
Script Editor: rekkazan (Ayyub Mustofa)A former music composer, programmer, and game journalist. He uses his proficiency in writing to help shape Darkness of Hope: The Pocket Watch’s story from a rough diamond into a polished and enjoyable one.
Tech Programmer: DrDhoom (Muhammad Sufyan Noor)The technical programmer of Eggion. He is passionate about making great codes, and has a vast experience with game programming. He makes many useful tools for the development of Darkness of Hope and Eggion’s other project, Kitten Mita.
Music Composer: Chandra Cheung OyugetA self-taught composer who began his career in 2014. He is a quick learner, and his unique music style always manages to amaze us even after years of working together. Aims to have his work on the top of video game charts.
Sound Engineer: Clea LeshlickA composer, arranger, and sound engineer who specializes in video game audio production. Currently living in Jakarta, Indonesia, they work as an Audio Director and Game Designer at stellarNull, a team that produces games and creates game assets. Also affiliated with Harmonicblend music circle and Eggion development team.
Music Composer: Dani IrjayanaDani started his music career as a drummer. He used to be a drum instructor at Purwacaraka Music Studio in 2004-2013. Dani has a lot of experience playing as a drummer for famous Indonesian celebrities, including Titi Dj and D’Cinnamons Band. A great musician with lots of knowledge, now he’s using his expertise in the game industry. Since starting his game industry gig at 2014, he has joined Semisoft Entertainment and Inharmonics, and also composed a few songs for Legrand Legacy: Tale of the Fatebounds. Among his work is a song called “Suteki na Mono”, which is sung by Emi Evans (the singer of NieR: Automata).
Music Composer/Arranger: ittou’s Soundworks (Masdito Bachtiar)A professional game music composer, SFX designer, and sound engineer. Masdito started his composing career at 2008, and has been involved in various game projects. Some of recently released game projects he is involved in are Orbiz (PC), Banyu, Lintar, Angin (PC), Badminton Stars (Android), and Perang Pahlawan (Android). Masdito joined the Darkness of Hope team as the ending theme arranger/songwriter.
Music Composer: F#A very passionate guy, he spends his time to listen and create music. Especially music which evokes emotions from people. Self-taught in piano and digital music composition, he considers music as an escape from his complicated life.