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Darkness of Hope - The Pocket Watch
A side-scrolling RPG with heavy focus on story. You play as Eris, a young agent of an organization called Prismatic. Follow her journey to unravel the secret of a legendary garden and seek a way to grant her impossible wish.
VOTING RESULTS
PITCH
Darkness of Hope: The Pocket Watch is a side-scrolling RPG with heavy focus on battle and story. The whole production is inspired by various RPGs, such as Legend of Legaia, Time and Eternity, and The Last Remnant. The game adopts a turn-based combat system which is tied to the scenario, meaning every battle you engage will always be unique. Defeat your enemies using various skills and unlock combos to further improve your strategy.





Our current plan is to launch the game on Windows and Mac. But depending on our crowdfunding success we may also launch it on Linux.

Eggion wishes to create a game that promotes our country’s culture, to
bestow positive light onto Indonesia for the whole world to see. With Darkness of Hope: The Pocket Watch, we
wish to inspire and encourage people to chase their dreams and believe that
nothing is impossible. Its playfulness will hopefully encourage a sense of
adventure in the player and remind them of their youth.
Our goal with Darkness of Hope:
The Pocket Watch is not only to create a game that is fun, but also can be
viewed as an art. We wish to break the limitations that have been imposed upon
us, and exceed the expectations others have for us. We also want our game to be
an inspiration to other Indonesian developers, so that they know, they can
create the game of their dreams in their own style.
You can help us by supporting Darkness
of Hope: The Pocket Watch on Square Enix Collective and our future
crowdfunding campaign. Let’s build this story, together!
Check out our website to find out more about the game!
Follow us on:
Facebook:
https://www.facebook.com/dohproject
Discord : https://discordapp.com/invite/hvRXrJU
Twitter:
https://twitter.com/eggiondev
Youtube:
https://www.youtube.com/channel/UC6OakkFH5d9YiOYiM1cdO3A

FEEDBACK (5)
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UPDATES
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Darkness of Hope Update 1
The first update from Darkness of Hope
Read More
STUDIO
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Producer: rondchild (Syahroni Musthofa)Producer, game designer, art director, and animator of Eggion. He is passionate about making art, especially anime-styled art and animations. He has enjoyed drawing since childhood and has been working in game development since 2011. Involved in a recently released RPG on Steam titled Legrand Legacy: Tale of the Fatebounds.
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Lead Programmer: Kuro DCupu (Andriano Dwindo Putra)Game designer, creative director, and main programmer of Eggion Very passionate in game development and storytelling. He has created many experimental utilizations of gameplay and wants to put something unique in his work.
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Script Editor: rekkazan (Ayyub Mustofa)A former music composer, programmer, and game journalist. He uses his proficiency in writing to help shape Darkness of Hope: The Pocket Watch’s story from a rough diamond into a polished and enjoyable one.
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Tech Programmer: DrDhoom (Muhammad Sufyan Noor)The technical programmer of Eggion. He is passionate about making great codes, and has a vast experience with game programming. He makes many useful tools for the development of Darkness of Hope and Eggion’s other project, Kitten Mita.
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Music Composer: Chandra Cheung OyugetA self-taught composer who began his career in 2014. He is a quick learner, and his unique music style always manages to amaze us even after years of working together. Aims to have his work on the top of video game charts.
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Sound Engineer: Clea LeshlickA composer, arranger, and sound engineer who specializes in video game audio production. Currently living in Jakarta, Indonesia, they work as an Audio Director and Game Designer at stellarNull, a team that produces games and creates game assets. Also affiliated with Harmonicblend music circle and Eggion development team.
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Music Composer: Dani IrjayanaDani started his music career as a drummer. He used to be a drum instructor at Purwacaraka Music Studio in 2004-2013. Dani has a lot of experience playing as a drummer for famous Indonesian celebrities, including Titi Dj and D’Cinnamons Band. A great musician with lots of knowledge, now he’s using his expertise in the game industry. Since starting his game industry gig at 2014, he has joined Semisoft Entertainment and Inharmonics, and also composed a few songs for Legrand Legacy: Tale of the Fatebounds. Among his work is a song called “Suteki na Mono”, which is sung by Emi Evans (the singer of NieR: Automata).
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Music Composer/Arranger: ittou’s Soundworks (Masdito Bachtiar)A professional game music composer, SFX designer, and sound engineer. Masdito started his composing career at 2008, and has been involved in various game projects. Some of recently released game projects he is involved in are Orbiz (PC), Banyu, Lintar, Angin (PC), Badminton Stars (Android), and Perang Pahlawan (Android). Masdito joined the Darkness of Hope team as the ending theme arranger/songwriter.
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Music Composer: F#A very passionate guy, he spends his time to listen and create music. Especially music which evokes emotions from people. Self-taught in piano and digital music composition, he considers music as an escape from his complicated life.
Looks great, but I hope you’ll consider releasing it on other platforms like the Xbox one or PS4
The hand-drawn artwork looks great. Everything else... not so much. The art direction for the overworld sections clash with the hand-drawn sections, not to mention the stiff and uninteresting animations. The brief flash of combat also looks... opaque. Honestly, this looks like somebody's first Flash game that they'd put out for free just to get feedback from the gaming community.
Combat system isnt attractive at all (animations ibvluded)
So I like the art style of the battles and characters, but my "yes" is conditional on the enviroment art being improved. Right now it doesn't match the great character art at all and I think that will be a barrier to success.
I look forward to a playable prototype soon. I'm surprised by the 30% negative votes but then I wonder what they are expecting. The biggest production block that I see for this game would be the art pipeline (custom artwork for every character & attack & reaction variation) but you all seem to have most of it done already. Perhaps with Square-Enix's help you all can polish the game up, get a public prototype ready to go, and then hire some additional artists and programmers to get the game released before 2020. =D