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FaelandTM is a Metroidvania Action Adventure RPG video-game in pixel art style inspired on the nostalgic 8-Bit classics, with a modern charm for all generations. It is currently in development for PC, Mac and Linux, with Xbox One, PS4 and Nintendo Switch console ports on the horizon as stretch goals through its upcoming Kickstarter campaign!
In Faeland as the player, you can freely explore the open world, traveling from one town to another, talk to friendly NPCs, learn about the game’s lore and get useful tips, commerce valuable items to improve your economics, buy new equipment and consumables, and do quests to acquire useful loot while progressing in the main story. Some of the areas you need to traverse are challenging forests, caves, dungeons, castles and more. You also have to acquire new abilities and special items to gain access to previously inaccessible areas and paths. The combat style is customized through your equipped weapon, choose from knives, daggers, swords, axes, spears, and bows all with different attack animations, speeds, strengths and effects.
In a fantasy world, humans have established their kingdom through centuries of peace efforts to keep a safe margin with the dark forces of magic and monstrous beasts that lurk away from civilization. Sam, our protagonist, is a skilled hunter living in a secluded cottage in the forest… until one day his home gets raided by a horde of orcs and trolls. Escaping the attack with little but his life, he will begin a new adventure and forge allegiances throughout his travels. Unbeknownst to him, a larger threat looms in the background and the entire realm’s survival will rest upon him becoming the hero he was born to be.
In Faeland there are some massive and challenging Bosses, they can be found in dungeons and also freely roaming certain areas. See below a couple of our Bosses’ design concepts!
FaelandTM is currently in development for PC, Mac, and Linux, with fully support of game controllers. We are also aiming to release FaelandTM on Xbox One, PS4 and Nintendo Switch if we get the funds needed through our upcoming Kickstarter campaign to make these console ports happen.
We have high hopes that Square Enix Collective will help us greatly to get the project out there and receive the feedback we need that will impact greatly our creative progress and push Faeland towards a more complete, and appealing video game in all aspects.
Carlos GonzalezGame designer, artist and programmer. Carlos is a self-taught pixel artist and game developer who came to form Faeland’s game concept from the need to revive his favorite game genre from his childhood. Carlos would draw his favorite pixel characters by filling his gridded notebooks with a pencil to form pixels. Today, he is very stubborn about finishing this game, only to start working on its sequel!
Fran FernandezIllustrator. Fran Fernandez is an illustrator, painter and a concept artist based in Spain. He has a wide range of artistic skills and specializes on board games art. Currently, Fran has three successfully published games. He is a graduate from the Seville University of Fine Arts.
Chabeli CastilloCoordinator and logistics.
Shannon MasonMusic Composer. Shannon is an experienced lifelong composer who has worked on indie and casual mobile games for around 7 years. She writes in a wide range of musical styles, but has found a particular niche in the romanticism of the 16 bit era. She has managed to create a sound which is a direct continuation of the lineage of the great 16 bit soundtracks but enriched through the modern day hardware possibilities.
Jay FernandesMusic Composer. Jay is a well-known music composer in the video games industry. Since 2009, he has worked for many mobile, web, and console/PC titles, including many top tier indie games recently released. He is also a loudness advocate in video games and has been working towards aligning game audio (especially in the indie scene) to its nicest standards.
Red ForgeSound effects engineers. Red Forge is a team composed by Alberto Rojas and Elías Fraguas, they are music composers and sound engineers. Based in Madrid, the duo is very versatile, skillful, and passionate about what they do, with an ample experience in the video game industry.