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Our mechanics of combat mixes melee combat with shooting as complementary weapons, so the player has to be always mixing their effects according to his necessities. Using only melee or ranged weapons will provide a challenge hard to beat.
All enemies answers specifically to each combination, making the battles always innovative and demanding, so the player has to be always attentive.
To use the ranged weapons, some energy must be spent. But this isn’t the only use of the Energy. By activating the “Energy Mode”, your melee weapon will be empowered. Also, you can use a portion of Energy to recover a small portion of your HP quickly. But beware, energy does not regenerate by itself, so use it carefully.
All of your gear is crafted. You must scour this alien planet, harvest Materials, from dead bodies and create the ultimate survivor gear.
Materials will change how your equipment looks, its attributes and even its perks, offering a wide array of choices to players. However, the choices don't end here.
You have a limited amount of materials you can carry around, so stocking them in your base is important. If you die, they drop on the ground. And, if you are truly desperate, you can consume them on the fly for their consumable effect.
The character also has an array of attributes that can be leveled up by using XP, gained from defeating enemies. You can level up your character however you want to suit your specific play style.
Now, for the Online part, we plan to have Co-op and PvP style as well, to be played in the “normal” game environments but also on specific levels exclusive to Online play. Whether or not we will be able to develop this much loved part of the game will be up to your support in our upcoming Kickstarter campaign, so help us out fellows!
The exact location is a mystery. The star maps were lost and after the Nikiderma invaded it, very little can be said about that planet. Its star is called Nynfeid. As neighbors, it has four gas giants. The corpses of its people were expelled from its atmosphere, so their mass decomposition wouldn’t alter the ecosystem.
Being alone in Revion Prime is like having been forgotten by life. But today, something extraordinary is about to happen. An earthling wanders through that unwelcoming environment. As he stood up, he had no idea where his crew was or how he got there. For what reason was he the last to be awaken from cryogenic slumber? What went wrong with the mission? With no answers and no hope, looking for the others could be his last choice…
The story of Dolmen may be comprehended as an investigation focusing the past and future of an alien planet as seen through the eyes of a human being. Although his original task was very different from that, he was brought to a place never seen before, with no resources and unprepared for what he will find there. Exploration and adaptability shall be used to bring him some truth behind what really happened to him.
That’s when the game begins. In a dark place, miles away from the surface of that strange planet, inside the caves which once were part of an evolved society. A society that doesn’t exist anymore. There’s just a lonely person, from the distant Earth, trying to be part of that place to survive it. He’s the only witness of what’s left of something he may never understand completely. But he must try or be part of its remains. There’s no option.
Since the history of the human race is based on evolution and the ability to endure suffering, maybe he will triumph against adversity. Or not.
Dolmen will be available initially on PC. We also plan to release it on Mac, Linux, Xbox One, PS4 and Nintendo Switch. However, that will rely heavily on the community support on our Kickstarter Campaign.
Willian SouzaConcept Artist
Rodrigo Dutra3D Animator
Maximiliano GuerraGame Designer
Luiz HenriqueProgrammer / Game Designer
Junior Guerhard3D Artist
João NetoEnvironment Designer
Antonio TeoliSound Designer / Composer
Alexandre FerreiraLevel Designer
Abraão SegundoLead 3D Artist