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Fell Seal: Arbiter's Mark

Fell Seal: Arbiter’s Mark is an isometric tactical JRPG for PC, featuring striking hand-drawn 2D art, an intricate and complex class system and a solid focus on storytelling.

Fell Seal: Arbiter's Mark
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Genre: JRPG, Tactical

Developer: 6 Eyes Studio

PC Mac


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Platforms: PC Mac

Fell Seal: Arbiter’s Mark is an isometric tactical JRPG for PC, inspired by classics like Final Fantasy Tactics and Tactics Ogre.

The game takes place in a colorful fantasy world, with a touch of steampunk, where you will play the role of Kyrie, an Arbiter. Arbiters are agents of the Immortal council, tasked with preserving order and peace. But, Kyrie will soon be confronted with issues within the order and have to make hard choices which will impact the future of all the lands.

Fell Seal: Arbiter’s Mark focuses on classic style tactical battles with a solid emphasis on storytelling. You will command a large band of combatants as you unfold the story through over 40 scripted battles. To reach your goal, you will have to maximize the potential of your troops by customizing them with over 20 different classes and 200 different abilities.

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce peace and stability on a global scale, stepping in at any hint of war or chaos. 

The Immortals might be vastly powerful, but they are few. Even they can't oversee the whole world. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law. 

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as great as the brutal beast of yore.

Fell Seal: Arbiter’s Mark has a strong focus on storytelling and features cutscenes reminiscent in style to the SNES era Final Fantasy games.

On top of the game’s large number of story events, there are also optional cutscenes detailing the backgrounds and unique stories of the game’s many story characters. Between those optional events and the “skip cutscene” feature, you will be free to experience as much (or as little, if that’s not your thing) of the story as you wish, ensuring an increased replay value.

Detailed Troops Customization:

Fell Seal: Arbiter’s Mark features a complex and intricate class system that allows for countless customization possibilities. You’ll be able to set each of your troops' class, sub-class, passive abilities and equipment to create a versatile generalist, a dedicated spellcaster, or perhaps a mighty foe-crushing specialist; it’s all up to you!

Detailed Style Customization:

Customize your characters your way by choosing their face, hair, outfit, hat, colors and accessories from a wide selection.

Fell Seal: Arbiter’s Mark features striking, vivid and vibrant hand-drawn 2D Art. The colorful and lush environments are all hand-painted and every character, outfit and spell has been lovingly hand-drawn, to provide a beautiful and unique style.

Fell Seal: Arbiter’s Mark is being created primarily by a small team of two people under the banner of 6 Eyes Studio. Our project lead has over 15 years of experience working in the video game industry, both for large studios (EA, Activision, Gameloft, etc) and for indie studios (Studio Archcraft), so we know we can deliver a quality title.

That being said, every indie project is a hard-fought battle and we could definitely use all the help we can get!  You can help by giving us your feedback, comments and suggestions. Those will be invaluable for us to create a title you can truly enjoy! You can also help by supporting us right here on the Collective and on our upcoming crowdfunding campaign.

Through our website and our blog, you can find more about the game and the development process, as well as subscribe to our newsletter:

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Our team has been hard at work on Fell Seal: Arbiter’s Mark for almost two years now, but we’ve only recently started gathering public feedback, so getting solid comments really matters. 

With this project, we want to make sure we’re striking the right balance between innovation and nostalgia, but to make it happen, we’ll need your input.

With your help, we’ll be able to improve the direction of the game and make sure we craft a title that will bring back the joy of Tactical JRPGs!  So, please, comment away! The feedback is appreciated.

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  • Christina Leclerc - Versatile Pixel Artist
    Christina Leclerc draws a mean pixel. She’s also classically trained and can paint, sculpt and smith. Not all of which are equally useful to her current endeavors with Fell Seal: Arbiter’s Mark, but… who wouldn’t want to forge a sword?! Christina has been playing and making games for decades and has a crush on Final Fantasy VI, Final Fantasy Tactics, Castlevania: Symphony of the Night, Phoenix Wright: Ace Attorney and Xenoblade Chronicles.
  • Pierre Leclerc - Programmer
    Pierre Leclerc is an old-school gamer. He’s been playing games for over 30 years and making them for over 20. When he’s not busy programming for Fell Seal, Pierre uses his versatile background to handle various odds and ends for the team. Pierre’s a big fan of Final Fantasy IV, V, VI, Chrono Trigger, Final Fantasy Tactics, Black Sigil and a whole lot of Bioware titles.