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Bushido The Way of Men

Bushido the Way of Men is a point and click that combines gameplay elements from Japanese-role playing game, with realistic hand drawn style influenced from Japanese movies and comics.

Bushido The Way of Men
Yes 74% No 26%

Genre: Point-and-Click Adventure

Developer: Trimarkesia Studio

PC Mac


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Platforms: PC Mac

Bushido the Way of Men is a point and click that combines gameplay elements from Japanese-role playing game, with realistic hand drawn style influenced from Japanese movies and comics. 

Immerse yourself in Japanese culture, explore different cities such as Kyoto, Edo…you are confronted with the feudal life in the 17th century, you are a Ronin, an outcast, you have neither privileges nor social class. You must find the person responsible for destroying your clan and avenge it. You will evolve in a world where every action can affect your reputation.

Find a place in this society who rejects you and achieve your goal whatever it takes.

Each decision you take have a consequence, each battle you face may be the last one.

Bushido the Way of Men is a point and click game mix with Japanese role-playing gameplay. The player controls a rōnin (samurai without master), he must find the person(s) responsible for the destruction of his clan in order to avenge his master. In order to do this the player will have to investigate and get information from the NPC. However, this information is not free; it can be obtained by helping some people or/and by buying them.

The hero during conversations with the NPC should be careful not to draw attention to him at the risk of being discovered and eliminated by assassins.

Multiple choice conversation system, seduce, intimidate, bride or threaten.

Travel across Japan and discover cities such as Kyoto and Edo (Tokyo).

Evolve your character by increasing its characteristics such as strength, agility, power...

Find a weaponsmith and upgrade your Katana.

Bushido the Way of Men is maybe one of the few games who will bring you deeply in the Japanese culture and based on real events.

Oishi Matabei is the last survivor of the Chōsokabe clan, left for dead, he took refuge in a small village in Kyushu Island (Saikaido, Satsuma province) in southern Japan.

His desire is to join his daimyo (lord) in death, but he wants to find his murderer first. It is a very difficult task: find a job to survive, get some money, then, interrogate, intimidate or bribe the right people to gather information on those responsible for the destruction of the clan, at last, remain anonymous.

Era of the game

We are in 1603 during the Edo period (1603-1868), a few years after the battle of Sekigahara (1600) which marked the seizure of power of Tokugawa Ieyasu, thus becoming the most powerful military leader of Japan. He established a new capital in Edo (Tokyo) and consolidated the supremacy of his shogunate (government).

His reign brought a development of culture as well as a period of peace; however, in order to control the caste of warriors, he enacts new laws.

Samurai were no longer allowed to change of masters, to marry out of their clan, or to have occupations outside the clan without the consent of their former master. As a result, the samurai who lost his lord or fief had no choice but to become a rōnin.

These drastic measures increased the number of rōnin. Having no status, they were excluded from the Japanese hierarchical feudal system. In fact, even if some choose more humble professions, becoming farmers or Buddhist priests, others turned to a mercenary career, bodyguard and even cutthroats.

A game system based on the status of rōnin.
-----> The different NPC of the game react (in quests or conversations) to your social status.

A point and click mix with JRPG gameplay
-----> A conversation system with multiple choices.
-----> A battle system turn inspired from samurai fighting techniques.

A realistic world
------> Exploration of feudal Japan and discovery of cities such as Edo, Kyoto...
------> Adult topics (poverty, war, crime ...)

No FedEx quest
------> Each quest (main quest and side quests) are unique, well written and related to the historical context. Inspiration comes from the chambara- sword fight movies and real events such as the history of 47 rōnin.

An illustrated encyclopedia
------> An encyclopedia who allow the player to learn more about the era of the game, the Japanese culture including, weapons, armors, religion, foods and so more.

Oishi Matabei was a samurai belonging to the Chōsokabe clan.

Despised by his peers, he tries hard to find a place in this society that rejects it.
His desire for vengeance gives him the strength to continue living.

Past of the Hero

The following events relate the past of the Oishi family:

Mototsugu Matabei, Oishi's father was a samurai and weapon master of Chōsokabe clan. He passed his mastery of the saber on to his son, making him a duelist unrivaled.

In 1586, Oishi accompanied his father during the Kyūshū campaign during the Sengoku period (1467-1603), under the orders of Toyotomi Hideyoshi (lord and regent of Japan). The battle of Hetsugigawa which took place in January 1587 was his first experience of war, but also the last of his father who died in an ambush against the Shimazu clan’s forces.

Following the victory of the Toyotomi Hideyoshi’s forces and the Submission of Shimazu, Japan was unified; Oishi Matabei returned to Tosa, the stronghold of his clan where he succeeded to the post of his father.

At first, we plan to launch on Windows and Mac, depending on our kickstarter success we may also launch on mobile and tablet.

Bushido the Way of Men is being developed by Trimarkesia Studio we are a small French indie games studio composed by two persons, based in France. 

We put all our energy to make Bushido a unique, creative and original game. But without your help we can’t go very far, we need you.

If you want to have a look on Jean’s talent (Our Illustrator):

Being recognized as an Indie game developer is not an easy task, you can be the most talented artist and make an amazing game, if nobody ever heard about your game, you will stay unknown from the game industry. That’s why platforms such as Square Enix Collective is so important for us, in order to have a connection with the players, to hear your feedback and improve ourselves in the development of our game. 
Making a game is not just about us, it is also a question of communication and work with the community. Realize, create and shape Bushido the Way of Men with us.

Please give us your support with Square Enix Collective and in the future join our crowdfunding.

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  • Alexandre Tourne (Founder/Developer/Sound Designer)
    Alexandre studied video game during 3 years in a professional school (Lisaa, based in Paris) where he learnt the basic skills of game design, sound design, programming…After spending few years in the video game industry as a 3D graphic and music composer, He contacted Jean (an old friend met 15 years ago in art school in Paris nearby the Louvre museum) and proposed him to create their own company…Trimarkesia Studio.
  • Jean-Michel Brisset (Co-founder/Illustrator)
    Jean specialised in drawing, illustration and spent 4 years in a professional school called Pivaut based in Nantes. For the last few years he has worked on various projects such as role-plays on board, children’s books and the video game industry.