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Battle of the Seas
Battle of the Seas is an online Action RTS Game with Ships and Captains, combining ship's skills and captain skills to over 1000 combos
Genre: Action, Multiplayer, Strategy
Developer: DTM GAMES
Hello guys and gals!
My name is Chris and i am the founder of an independent small studio called DTM Games. We are a team of professionals (creative artists, 3D artists graphic designers. programmers, animators, composers) that are also passionate and hardcore gamers!
Battle of the Seas is a session-based, online, competitive, Action RTS game with ships and captains.
Captain selection stage
In every session, at the captains selection stage, each team will have to choose from a large selection of characters their captains right before the game laods.
Each captain will have a set of abilities some passive and some active.
When the game loads every captain will have one minute to purchase with his starting gold amount his ship, ship weapons (cannons, flamethrowers, waterguns, lasers, arrows, plasma guns gatling guns and alot more real or imaginary) and items (armor, health, health regenaration, speed, weapon effects etc).
At this phase you try to earn gold by destroying the enemy teams creeps or ships so you can upgrade your weapons and items, even more you can change ships to more advanced ones, with different skills, armor and HP, each captain can change ships up-to 3 times per game (ship weapons and items transfer to your new ship).
There will also be an option that a captain will choose to buy a campaigner ship that will do campaigns (equal to the "Jungler"). The campaigns gives the captain XP and gold and reduced tax. Every 3 mins each team receives gold from their harbors, this gold is taxed by the base, the campaigners give advantage to the team because the more reduced tax the more money for their entire team. ITS NOT ROCKET SCIENCE!!
The goal of the game is to destroy the enemy base with the help of your creeps, fellow captains and the strategic purchase of weapons, items and ship shifting combined.
MIX 'N MATCH CAPTAINS AND SHIPS SKILLS(IN EVERY SESSION ONLY 3 SHIP CHANGES)
THE OPTION FOR A 3RD TEAM "THE MERCENARIES" (4V4V2)
??????(we will reveal it in the indiegogo phase,*exclusive*)
?????? (we will reveal it in the indiegogo phase)
Everyone in the team is doing this in their free time because everyone has day jobs so they can provide for their families, so they are working on this project for 2-3 hours MAX every day without 100% focus so in real-time progress its 1-2 hours per day.
With this rhythm we can get the game out in 6-7 years and that is too long and some might get bored along the way.
With funding they can all quit their day jobs and work on this project 24/7 and deliver a working beta in 1 YEAR.
ONLY WITH YOUR HELP WE CAN DO IT!
Game Design: Amro Shahin, Chris Charalambous, John Petrou, Tony Papaioannou
Software Engineers: Andrew Oxinos
Creative Artist: Duy Phan
Graphic Design/UI: George Sarkas
3D Artists: Pasan Madara, Silthila Singhabahu
Animation: Achilles Achilleos
Composer: Jose De la Parra
**IMPORTANT UPDATE 1**
Attention Everyone!Read More
*To all who voted or will vote NO*
We would like to find out why you clicked NORead More
Map and factions discovered by our archaeologistsRead More
Back-story of the Game
The story of how it all BeganRead More
Small complex of islands in the mapRead More
As Requested by the PollsRead More
AndrewSoftware Engineer/Project Manager
AmroGame Design/Professional Gamer
JohnGame Design/Professional Gamer
TonyGame Design/Professional Gamer