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Battle of the Seas

Battle of the Seas is an online Action RTS Game with Ships and Captains, combining ship's skills and captain skills to over 1000 combos

Battle of the Seas
VOTING RESULTS
Yes 87% No 13%

Genre: Action, Multiplayer, Strategy

Developer: DTM GAMES

PC

PITCH

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Platforms: PC

                             BACK-STORY OF THE GAME

               MORE WEAPONS AS REQUESTED ON POLLS

                                ***BREAKING NEWS***

                                   Read this before you vote NO

                    ***Screenshots as requested by Polls***

       

Visit: WEBSITE                          

Like: FACEBOOK                            

Follow: TWITTER

 

Hello guys  and gals!

My name is Chris and i am the founder of an independent small studio called DTM Games. We are a team of professionals (creative artists, 3D artists graphic designers. programmers, animators, composers) that are also passionate and hardcore gamers!

 

 

Battle of the Seas is a session-based, online, competitive, Action RTS game with ships and captains.

Captain selection stage

In every session, at the captains selection stage, each team will have to choose from a large selection of characters their captains right before the game laods.

Each captain will have a set of abilities some passive and some active.

+many more!

Starting phase

When the game loads every captain will have one minute to purchase with his starting gold amount his ship, ship weapons (cannons, flamethrowers, waterguns, lasers, arrows, plasma guns gatling guns and alot more real or imaginary) and items (armor, health, health regenaration, speed, weapon effects etc).

+many more!

Main phase

At this phase you try to earn gold by destroying the enemy teams creeps or ships so you can upgrade your weapons and items, even more you can change ships to more advanced ones, with different skills, armor and HP, each captain can change ships up-to 3 times per game (ship weapons and items transfer to your new ship).

There will also be an option that a captain will choose to buy a campaigner ship that will do campaigns (equal to the "Jungler"). The campaigns gives the captain XP and gold and reduced tax. Every 3 mins each team receives gold from their harbors, this gold is taxed by the base, the campaigners give advantage to the team because the more reduced tax the more money for their entire team. ITS NOT ROCKET SCIENCE!!

End phase

The goal of the game is to destroy the enemy base with the help of your creeps, fellow captains and the strategic purchase of weapons, items and ship shifting combined.

  • MATCHMAKING

  • GAME RECONNECTION

  • VOICE CHAT

  • MIX 'N MATCH CAPTAINS AND SHIPS SKILLS(IN EVERY SESSION ONLY 3 SHIP CHANGES)

  • THE OPTION FOR A 3RD TEAM "THE MERCENARIES" (4V4V2)

  • LEAVER PROTECTION

  • ??????(we will reveal it in the indiegogo phase,*exclusive*)

  • ?????? (we will reveal it in the indiegogo phase) 

Everyone in the team is doing this in their free time because everyone has day jobs so they can provide for their families, so they are working on this project for 2-3 hours MAX every day without 100% focus so in real-time progress its 1-2 hours per day.

With this rhythm we can get the game out in 6-7 years and that is too long and some might get bored along the way.

With funding they can all quit their day jobs and work on this project 24/7 and deliver a working beta in 1 YEAR.

ONLY WITH YOUR HELP WE CAN DO IT!

 

Game Design: Amro Shahin, Chris Charalambous, John Petrou, Tony Papaioannou

Amro's Facebook

Chris' Facebook

John's Facebook

Tony's Facebook

Software Engineers: Andrew Oxinos

Andrew's Facebook

Creative Artist: Duy Phan

Duy's Facebook

Graphic Design/UI: George Sarkas

George's Facebook

3D Artists: Pasan Madara, Silthila Singhabahu

Pasan's Facebook

Sithila's Facebook

Animation: Achilles Achilleos

Achilles' Facebook

Composer: Jose De la Parra

Jose's Facebook

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STUDIO

  • Achilles
    Animation
  • Duy
    Creative Artist
  • Sithila
    3D Artist
  • Pasan
    3D Artist
  • Jose
    Composer/SFX
  • Andrew
    Software Engineer/Project Manager
  • George
    UI/Graphic Design
  • Amro
    Game Design/Professional Gamer
  • John
    Game Design/Professional Gamer
  • Tony
    Game Design/Professional Gamer
  • Me
    Game Design/Founder