This is our first devlog dedicated to the discovery of the gameplay of Kwarn Armada tactics (KAT) and its history.
KAT takes place in the galaxy of Andromeda, at a time much earlier than ours. The story of KAT is told in the campaign mode (not yet implemented in the demo). An animated cartoon will accompany the story to make it more immersive.
While the Stellar Empire has established itself throughout the galaxy, it seems that it can no longer extend without growing weaker. Although no civilization can compete in power and strength with the stellar armies, many worlds on the periphery of the Empire secede and warlike acts are always more frequent.
After the ultimatum of Archi-Kingdom Krang, a former imperial province, Emperor Aldebaran IV appointed General Reese Sanders to lead an expeditionary force of combat drones to reduce the blockade cutting imperial iridium convoys.
The Sanders mission is crucial: without these iridium convoys, the Empire will not be able to finalize the Atlas Gates project, gigantic teleport portals that can instantly transport the equivalent of a planet anywhere, using a dimension unknown until then : the flow. Thanks to the Atlas Gates and the flow, the Empire can intervene at any point of the galaxy while continuing to expand, in search of new materials and new allies.
And time is short because the Imperial General Staff has detected a colossal source of inter-dimensional energy approaching Andromeda. A force capable of annihilating the Empire ... The entity that created the flow wakes up gently : its trap snaps shut ... matter comes to it and it will be able to feast on it as in the past. The Kwarn is gathering its forces, lurking in the void and waiting for the opening of the next dimensional portal to spread in the dimension of light..
But KAT, what exactly is that?
KAT is a tactical game but in real time. You are under constant pressure.
Here's how the gameplay works.
The basic principle of Kwarn Armada Tactics is the line of action. Each drone has it. Each line of action is underlined in the game in blue or orange depending on the camp chosen. A line of action represents both the line of attack of the drone and the line of support. An average drone has a power of 2 (= 2 in attack and 2 in defense). If I put another drone and the line of action goes through the previous drone then I give it +1 on power : it is a support. Here is an enemy configuration:
3 back drones support the front drone and thus confer him 3 in power. So the front drone has 5 pts (2+3).
To destroy it, I have to do a squadron that allows me to have a line of attack at least equal to 5.
Note that my line of attack is diagonal: I can not be reached by the enemy attack. On the other hand I will destroy all the drones having maximum 5 power that is on my lines of action.
But you're going to tell me "there's no one on your lines of action, boy ...". It's good you listen!
At the bottom right there is a button to send my squadron of drones. By clicking on it, my squadron will move towards the enemy camp. And in its trip, if the opponent does not do better, my squadron will destroy the 4 drones because I chose the right angle of attack and the right squadron.
Now if I had wanted to attack frontally, 2 drones of the same power destroy each other. It would have been necessary for me to do a squadron with a value of 6 for one of the drones at least.
Another possibility in Kwarn Armada Tactics, we make a mesh:
As you see I have 2 squadrons: 1 with 3 in power and 1 with 4. the intersection of the 2 lines accumulate their powers. If I send my squadrons or if the enemy squadron comes to me, the drone 5 will be destroyed.
Here is the basic principle: to create meshes of lines of action as powerful as possible. The final goal is to destroy the opposing base (PV = 0).
This gameplay is enriched by several elements:
-the use of a special drone, the container, to embark a squadron and disembark later
-the use of drone variants to modify their ingame behavior and to force to change their tactics for the meshing of the lines of action. Having the most powerful mesh will not necessarily be important against the light drones but the density of the meshing will be essential... but I say no more...
-the use of special single-use equipment (so you have to call your shots!)
-the use of the powers of the general chosen
-the use of a terrain factor (sand storm on the ground, blizzard, 3rd force on the ground ... etc ...
I would talk about each of its elements later on.
Do not hesitate to come back to us! ;)