Do you know what makes a good game?

We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Each game’s campaign ends after 28 days, and if the response is strong, we may offer to support the project in the future!

Other Games

Kitten Mita

A charming life simulation/role playing. Live your daily life as Mita, the little kitten, on her journey to understand the meaning behind the mother’s true love.

Kitten Mita
Yes 85% No 15%

Genre: JRPG

Developer: Eggion



View Feedback
Platforms: PC

A charming life simulation/role playing game brimming with story, interesting characters, fun mini games, and more. Live your daily life as Mita, the kitten, on her journey to find and understand a mother’s true love.

You assume the role of Mita in a quest to find her ideal mother figure. However, what started as a simple journey suddenly goes awry when a mysterious rabid dog crosses her path. Rally the help of your friends, gather resources, and help Mita hone her skills through various mini-games in order to achieve her dreams together with her fellow companion!


The whole production of Kitten Mita is inspired by various classic RPGs, such as Legend of Mana, Digimon World, Persona, and Atelier series. This game uses a turn-based combat system which is heavily tied by the scenario. There is no random battle, and every encounter you face will always be unique. You can also engage in various activities such as training, fishing, mining, and many more.

Kitten Mita combines elements from RPGs and Life Simulations to create a fun and dynamic experience, both in the gameplay and the storytelling. The player is free to do whatever they please within the realms of the game’s many possibilities in their quest to help Mita find the perfect mother figure.


Within every chapter, the player is given a limited turn to complete a quest, and their performance will determine whether the story moves forward or not. A success will move them toward the next chapter, but a failure will cause Mita to be captured by Cyan, the rabid dog.


Kitten Mita offers unique and memorable locations for each chapter, which guarantees different and engaging experience. Be it in getting Glitters (the primary in-game currency), finely crafted and tuned soundtrack for the experience, and how the player plays the game itself.

Dynamic Dialogue Interface

The dialogues in Kitten Mita has been meticulously handcrafted with animated interface. This is done to ensure that the storytelling--an important part of an RPG--feels a lot livelier.


 Fun Daily Activities

Finding the perfect mother figure is but a pipe dream if one can’t manage themselves in their daily life. Eat, sleep, earn money, shop.


Exciting Adventure

Explore the vast and charming world of Kitten Mita, in your own way. Conquer dungeons, battle monsters, solve puzzles, play mini-games, and many others!


Wide Variety of Quests

Help local residents in their plights and uncover the telltales of surrounding regions. As you complete side quests, you will gain access to mini stories which can give you a deeper knowledge about the world.


Unique Environments with Different Playstyles

As the story progresses, Mita will travel to various locations, each with its own unique theme. From mountain to desert, or even underground caves, these environments will affect not only the story, but also the way you play the game!


High Quality Original Soundtrack

Our talented composer’s works will enrich your playing experience with unique tracks that are tailored especially for every chapter. Enjoy music from various genres, such as rock, jazz, orchestra, and more.

In your journey, you will find many likable characters. These are a few of them.

At first we plan to launch on Windows, depending on our crowdfunding success we may also launch on Mac and Linux.

We at Eggion hold our heritage in the highest esteem and as such wish to create a game that promotes our culture and shines a positive light onto Indonesia for the whole world to see. With Kitten Mita, we wish to inspire and to encourage people to chase their dreams. This should be evident in our art style. We purposely chose the coloring book style to add to the whimsical nature of the game. Its playfulness is to encourage a sense of adventure, and remind players of their youth.


Our goal with Kitten Mita is not only to create a game that is fun, but a game that can be in every sense art. We wish to break the limitations that have been imposed upon us, and exceed the expectations others have for us. We wish to change the world’s view of our culture, and challenge stereotypes, we want our game to be a beacon to other Indonesian developers, so that they know, they can create the game of their dreams in their own style. We wish Kitten Mita to be that success story.


Now you can help us by supporting Kitten on Collective and our future crowdfunding campaign! Help us rebuild our Story!

Check out our website to find out more about the game!

Sign up to our mailing list at to be the first to play.

Follow us on:



Kitten Mita has been developing from time to time; started as a work of passion until it has now become a purposeful matter. It brought us into earning awards and meeting awe-inspiring people such as the one we have now in our team.


Square Enix Collective is a medium for us in advancing ourselves and we are certainly would love to develop ourselves in a community, so that we can brings Kitten Mita to grow in accordance with what has been targeted.


We sincerely need your feedback for better Kitten Mita in the future. 

View Feedback


More Updates


Hi, thank you for all your support and feedback. :)

First of all, we are really thankful for making it through the Square Enix Collective platform. In the near future, we hope that we can develop and present to you the best quality of Kitten Mita. Now, shall we get to the first update right away?

We are currently participating in Casual Connect Asia 2017 which is being held in Singapore from May 16th-18th. This is our first time ever having a showcase abroad and we sure feel glad to have a chance to meet so many new people out here; both developers and players. We received a lot of feedback and helpful informations. You can check out the festivity of the showcase in pictures below:

Many people showed their love for the quality of Kitten Mita’s music. So, in this opportunity, we would love to present to you our most treasured theme song called ‘Nocturn Village Theme’. This song is composed by Ryan (Dong Ryun) Lee, a New York-based composer, orchestrator, and arranger whose hands are skilled in producing emotional and magnificent pieces. The first time we listened to ‘Nocturn Village Theme’, it blew our minds and we fell in love with it instantly.

(Nocturn Village Theme)

Aside from sharing a lovely piece of our theme song, we also have some fanarts to present. It is so unexpected that there are people willing to show their love by drawing characters from Kitten Mita. Personally, this is such a significant achievement for us! The fanarts we are about to show you are the handiworks of Yossy Firstia, Jeffin, M. Reza Arief Rahman, Theo Allen, Azumiaw, Eroji, richter_h, Rhie_rachmawati, and Anita Kartini. We send our greatest and warmest gratitude for those who appreciate Kitten Mita through their gorgeous art!

Key Picture of Fanart Kitten Mita

Next update: More music and background making!


You must be logged in to leave a comment


  • Andriano Dwindo Putra aka Kuro DCupu
    Game designer, creative director, and main programmer of Eggion. Passionate in game developing and story telling. Have created many experimental utilization of gameplay and wants to put something unique on his work. His previous notable works include “Darkness of Hope: Save The Heart of Painful” and “Kitten Mita: Moon Chapter”.
  • Syahroni Musthofa aka rondchild
    Game designer, art director, and animator of Eggion. He is passionate about making art, especially anime-styled art and animation. He has enjoyed drawing from childhood and has been involved in game development since 2011. His previous works include “Darkness of Hope: Save The Heart of Painful” and “Kitten Mita: Moon Chapter”.
  • Muhammad Sufyan Noor aka DrDhoom
    Technical programmer of Eggion, he is passionate about making great codes. He has a vast experience with game programming. He is helping by making a lot of stuff and tools for Kitten Mita.
  • Chandra Cheung Oyuget
    A self-taught composer who began his career in 2014. He has a huge passion for video game music and is a quick learner. Gifted with a unique sense of style in music he is aiming to have his work on the top of video game charts.
  • Clea Leshlick
    A composer, arranger, and sound engineer who specializes in video game audio production. Currently living in Jakarta, Indonesia, they work as Audio Director and Game Designer at stellarNull, a team which creates games and provides game assets. Also affiliated with Harmonicblend music circle and Eggion development team.
  • Handaru aka HANSCHRANZ
    A young man passionate in telling stories and ideas, English language and graphic design/concept art are his primary tools of the trade. Idealistic but also realistic, Handaru is his own worst critic, and he strives to do what he wants in high standards.