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Phoenix Springs is a neo-noir point & click game set in a mysterious oasis. It is developed for PC, Mac and Linux and planned for release in 2018. An iOS and Android versions are also in the works.
Genre: Strategy, Point-and-Click Adventure, Point and Click, Puzzle
Developer: Calligram Studios
Phoenix Springs is a neo-noir point & click game set in a mysterious oasis.
It is developed for PC, Mac and Linux and planned for release in 2018. An iOS and Android versions are also in the works.
Lose your mind.
Welcome to Phoenix Springs.
Phoenix Springs combines point & click mechanics (The Dig, Gabriel Knight, Full Throttle) with multiple choices (Wolf Among Us) and branching narratives (Life Is Strange).
Her quest to solve this mystery takes her to Phoenix Springs: a desert oasis, home to a strange community. Under Utopian appearances, she soon realizes the inhabitants conceal dark secrets that are hard to unveil — and harder to believe.
Your goal is therefore to link these ideas with the right character or place to progress. This creates a focus on discovery and exploration (Gone Home) as well as logic, intuition and human psychology (Her Story).
The story is complex and multi-leveled, which we hope will provide a rewarding experience for casual players and competitions alike.
In short, the puzzles are not obstacles in the way of the story. The puzzles are the story.
Will you be able to solve all of the mysteries scattered across the oasis?
And how deep are you willing to dig to discover more about Phoenix Springs, its strange inhabitants and yourself?
When Iris finally locates the young man she met in a bar, something is not right. He has become a recluse. He is a billionaire. And, most terrifying of all, he’s dying of old age...
Her quest to solve this mystery takes her to Phoenix Springs: a desert oasis, home to a strange community. Under utopian appearances, she soon realises the inhabitants conceal dark secrets that are hard to unveil — and harder to believe.
- Point and click gameplay
- Mind-bending story
- Logical puzzles
- Branching dialogue
- Rich backstories
- Clear goals
- Memorable character
- Unique art style
- No hand-holding
- No episodic releases
- No “guess-what-the-devs-want-you-to-do” puzzles
The game is developed for PC, Mac and Linux. We will also create an optimised iOS and Android version soon after release.
Since we’re working in Unity, we could also port to PS4, Xbox one or other consoles. Of course, it depends on budget, reception, and your support!
There’s three of us at Calligram Studios. We’ve been working on Phoenix Springs for14 months, and we really want to bring you a finished version by next year.
We should also say that it’s our first game, so we know the road ahead is a difficult one. Which is why any little help we can get, any piece of constructive feedback, any mention of the game to friends - that truly means a ton.
So whether you sign up to the mailing list or just send us a nice tweet every now and then, we appreciate all your support and we hope the game will surpass your expectations in return.
Or you can sign up to the mailing list at www.calligramstudios.com
And we made the decision early on that our newsletters will be rare, concise, and full of exclusive content like original artwork and other cool stuf.
We’ve browsed Square Enix Collective as players in the past, and it was a great way to discover exciting projects before they hit Kickstarter. The community here really knows their stuff, and when the feedback is good, it can really point devs in the right direction.
So even though SEC doesn’t support Kickstarter campaigns anymore, it’s still a great way to gauge early interest in the game. And it will be very useful for setting realistic campaign goals later this year.
Now, Phoenix Springs is coming out, no matter what. But there are two areas where our small indie budget can’t cut it:
- Animation: we dream of being able to motion-capture animations to increase realism and immersion in the game.
- Voice acting: at this stage, we think no voice at all is better than speech that detracts from the story. So we’re looking to hire professionals who can breathe life into the characters and help you lose yourself in Phoenix Springs.
So yeah, the Kickstarter route makes a lot of sense, and Square Enix Collective is a great first step in that direction.
FlorianWriter / Director Ron Gilbert famously said that many game writers secretly want to write films. Well, guilty as charged here, because that’s what Florian did with Phoenix Springs. But the original script wasn’t great to be honest. So he rewrote and rewrote, and as an adventure game fan, he asked himself: wouldn’t it be brilliant if all these stories co-existed as a multiple-narrative? And thus Phoenix Springs was (re)born.
EleanorConcept art / 2D art Freehand illustrator extraordinaire, Eleanor works on the game’s 2D textures, 2D backgrounds, concept art, and she brings the world to life with her stunning colour palettes and talent for composition. You should see what the game looked like before she got involved. Actually on second thought it’s probably better if you don’t…
AlexSound design / music Alex has gone to such lengths to create a unique sonic experience for the game, it’s almost scary. Like, he hand-built a custom synthesiser specifically for the soundtrack (we will send copies of the synth for one of the Kickstarter reward tiers). He’s also a fully-fledged C# coder with several iOS apps under his belt, so he provides a lot of additional help in Unity.