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Part Zelda-like dungeon exploring, part turn-based combat, Keen is the seamless fusion of puzzle and adventure!

Yes 80% No 20%

Genre: Action, Strategy

Developer: Cat Nigiri

Xbox One PlayStation 4 PC Nintendo Mac iOS Android


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Platforms: Xbox One PlayStation 4 PC Nintendo Mac iOS Android

Part Zelda-like dungeon exploring, part turn-based combat, Keen is the seamless fusion of puzzle and adventure!

Available on both consoles and home computers, Keen is a game for the tactics player, for the puzzle fan, and for anyone that loves a solid, old-school adventure game. Innovative controls and fluid gameplay allow players to choose their own pace, whether fast as a hack'n'slash or methodic as chess.

Guide Kim, a grumpy little girl raised by her grandmother to save the world, on her journey to stop an evil corporation from destroying her village.



In a village where everyone is given a specific role, Kim was chosen as their guardian. It wouldn't matter if she was just baby by then. Peace reigned in the village for centuries, and the warrior role was a mere tradition tracing back to ancient times of conflict.

Soon after Kim turned twelve, a distress call was sensed by her trainer -- her own, adorable grandmother -- who ordered her to protect the village against an impending attack.

Kim was sent to fight without even knowing what violence was. Following a trail of brainwashed minions and high-tech robot soldiers, she would soon find herself in the middle of a world-domination plot carried on by an evil corporation.



Keen's main innovation lies in its turn-based movement and attack mechanics. Slide our tiny hero vertically and horizontally to move her around puzzly rooms, or to slash through enemies with her mighty blade. Combat relies on precision-planning of enemy placement -- a fresh take on the tactics genre.

Keen levels are extensive, maze-like dungeons that draw inspiration from classic adventure games. Collecting Element Stones and progressing through levels allows the player to unlock powerful new abilities such as telekinesis, teleport, deploying traps and many others.


  • Explore a rich and detailed world. Unveil Kim's story as she tries to save the day!

  • Discover secret items, unlock new gadgets and get special powers!

  • Slash your way through more than 20 unique enemies! Also...boss battles!




  • Fresh gameplay to a classic genre -- moving and attacking are the same thing!
  • BIG, maze-like dungeons, spanning from mysterious forests, dark catacombs, top-secret underwater labs, orbital military outposts, and pretty much anywhere fiction can lead us!
  • Puzzling boss battles
  • Special collectibles that can be combined into perks and powerups
  • 20+ unique enemies
  • 8+ hours of NON-FILLER content 




Keen art is all about immersion. Hand-drawn, detail-rich worlds with occasional visual gags aim at telling a story without using words.



We have a pre-alpha demo with 15-25 minutes of gameplay (depending on the player's skills), and we would like to make it a full game as described on the key features above.

The resources will be spent on additional art, programming for some really cool meta-mechanics, extensive level design for each level and a really good musical set for the game.


Steam Greenlight

"Quite interesting. I like it very much!"

-- Piotr Ivanicki, SUPERHOT

"Keen is not a bad idea."

-- Steven Hansen, Destructoid

"We're keen on this adventure puzzler."

-- Jenna Bensoussan, Gamer Portal

"Managed to catch my attention and awaken an addictive interest."

-- Bruna Penilhas, IGN Brasil

"It might just be the hidden gem that you didn’t know you were looking for!"

-- Amy Graves, Square Enix



Download the pre-alpha demo to play it now!
Check our development blog!

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  • Nando Guimaraes
    In charge of businessy, money-related stuff which is no fun but everyone's gotta eat, right?
  • Caio Lopez
    Designs everything from the gameplay mechanics to the levels themselves. Also makes very good pesto!
  • Felipe "Frango" Gall
    Juggles art direction, project managing and even SFX here and there. Probably the only team member that dislikes coffee.
  • Daniel Silva
    Deals with marketing, PR and all those things that require social interactions so the other devs don't have to!
  • Juliane Andrezzo
    Choir singer, bass player and composer, Ju is in charge of creating the original soundtrack for the game!
  • Eduardo Farias
    The guy that codes everything and turns all of our crazy ideas into things you can actually play!