Do you know what makes a good game?
We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Each game’s campaign ends after 28 days, and if the response is strong, we may offer to support the project in the future!
1-4 Player Co-Operative, Rogue-like, Shooter. Play as a band of alien kitten pirates lost between dimensions!
Space Jammers is a mash-up of several games: Gauntlet/Smash TV and Asteroids/Galaga. 1-4 friends can play together against an onslaught of other dimensional horrors. A Twin Stick shooter rogue-like with Online Community Achievements and Unlockables, some persistent elements, weapon crafting and randomly generated levels, bosses, and items.
Download the Pre-Alpha Demo
Planned early access releases: PC, Mac, Linux Post release: XBox One, PS4, Wii U, Android TV.
You play as a band of alien kitten pirates on a music tour. While traveling across the galaxy, your crew stops to raid a ship when they disturb an ancient capsule and are transported to another dimension.
Stay alive long enough to reach the exit before it closes forever. Will the next portal take you home or some hostile reality filled with deadly fast food products? Grab your ammo and some friends then dive down the rabbit hole with the Space Jammers!
Each playable character represents a different class with a unique skill and stats. More characters will be added in the future.
Run around shooting aliens and taking their money. Try not to die.
Single Screen Fun
Play together with friends on one screen. The action always stays with the party.
Enjoy co-operative action with up to 4 local players or go solo. Online multiplayer may be added later based on player demand.
Revive your mates
When friends die, help them back up and give them full health!
Randomly Generated Levels
Each level is never the same. They may be big or small or covered in traps or fire!
Randomly Generated Rules
Each dungeon can have a different set of rules applied that can dramatically change game-play.
Randomly Generated Bosses
Each level contains a boss that is constructed from random pieces. You may have to face a dragon with chainsaws for hands!
Randomly Generated Weapons
Each weapon you find can have random properties that change the way it behaves (extra shots or dual wield).
Players are able to find and equip power ups that allow their weapon to fire different kinds of bullets (like bouncy or homing).
Shoot 'Em Up levels
Each level ends with the team flying through space to escape. These levels play like a SHMUP game and serve to give players time to recoup health or ammo.
Customize Your Character
Change the way you take or deal damage. Increase speed or leave a trail of fire behind you by equipping combinations of items to your character.
Level Up Skills
Each character has a unique skill they can use in addition to their weapons. These skills can also be upgraded to gain different abilities.
When players get near a bullet, everything else slows down giving you time to get your bearings and deal with the onslaught on the screen.
This game supports Keyboard & Mouse as well as Keyboard without mouse (like a laptop).
Up to four Gamepads can be connected or used with a Keyboard/Mouse.
Players can aim and move independently while shooting. You can never run out of ammo, but you can discover new ammo power-ups!
Bring more people into development
Focus on quality
Since the beginning, this game has been improved through player feedback. Now I need your help to improve the game's quality and feature list.
What features are the most interesting to you? What would you like added or improved? Let me know!
Reaching out to a player base will help decide which major features will get built out into final release. The game's core mechanics are all implemented at this time, leaving lots of new content to be built.
Giving Back to the Community
As part of my upcoming crowd funding efforts I'll also be intending to give away any and all tools created during the development of the game including the Source Code to the Pre-Alpha demo.
This is my way of showing appreciation to the Indie scene that exists today and encourage others to begin learning game development by offering learning resources.
About the Developer
This game has been in development since the start of 2015 and is being worked on solo by Sorob Raissi. Everything except the music and sfx has been created by him.
"The goal is to create shared multiplayer arcade games for social gatherings."
Thanks to everyone for checking out Space Jammers!
If you want to creep on the game, you can do that!
Sorob RaissiHello! I am a Florida native who's been working in the Simulation/Serious Games industry as a 3d environment artist for several years // Recently started learning programming // Now I make retro modern multiplayer games.