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WarpBall is a futuristic sports game, that's been described both as a spiritual brother to Speedball, and as FIFA with teleporting.
WarpBall is a fast paced multiplayer sports game in a futuristic setting for 1-4 players, for PC, Mac, Linux and Xbox One.
The game is loosely based on the rules of football, but adds teleportation and special abilities, often being described as "FIFA with teleporting". The main thematic inspirations for the game are Speedball 2, Monday Night Combat and Cellfactor: Psychokinetic Wars.
- Online and local multiplayer: WarpBall is best played with friends, and you can play with them whether they're in the same room as you or not!
- Varied Gameplay: Depending on the abilities players select, and the arena you're playing on, two matches of WarpBall can be very different experiences
- Character Customisation: Combine any character model, skin and ability to create an avatar that's truly yours. With procedurally generated skins, your loadouts can be truly unique.
- Single Player League: Create a WarpBall club and develop them to win the World Championships.
- Easy to pick up: The basics of WarpBall are fast to pick up, although the game's depth takes time to master!
WarpBall is a futuristic evolution of modern football, where each player on the pitch can warp short distances across the map, giving them unparalleled mobility. Two teams face off against each other in either 2v2 or 1v1 matches with the aim of scoring the most points over the course of a match. Points are scored by two methods:
- Kicking the ball through the opposing teams goal
- Bouncing the ball off of all the bumpers located on the pitch, (shown below)
Matches are 3 minutes long, and the winning team is encouraged to gloat as much as they want when the game is over.
Teams can score bonus goals by bouncing the ball off all the bumpers on the pitch
The main ability that every player has access to is the warp. Players are equipped with short-distance teleportation devices, which allow them to blink across the map in an instant. Players can warp as much as they want, however, when they are in possesion of the ball the warp ability is de-activated. This means player have to choose between the mobility their warp gives them, and direct control over the ball.
You can warp straight through any obstacles in your way
When playing a standard 2v2 match, players are able to teleport the ball to their team-mate's feet, so long as their teammate is behind them (like the rules of passing in rugby). This technique, known as a WarpPass makes tactical positioning of both team members even more important.
The WarpPass encourages your teammate to spread out on the pitch
Currently, 5 abilities are available in the game, however more will be added before release:
The user can activate a special warp that can also teleport the ball if it's in the path of travel. While players still can't use this warp when carrying the ball, they can use it to steal the ball from an opponent.
The user can become intangible temporarily, to pass through other players attacks. Using this ability well takes good timing, but can totally change an offensive
The user can place a special ghost that they can choose to teleport back to over the next few seconds. Users can even snap back to their ghost's position when carrying the ball.
A special shot that is intangible for a short period of time. In certain opportunities, this can lead to easy goals or bumper bounces, but takes some skill to use well.
Knocks away all opponents nearby, as well as sending the ball flying away from you. Nothing's more satisfying than knocking down both your opponents with a well timed blast!
We're very excited to be working with the Outtalectuals to source a full 20-track album for WarpBall, from some of their amazing artists. The track used in all our trailers, Kermode's Interdiciplinary is the first of the many tracks that'll be appearing in the game.
We're also working on a little something else, but it's far to early to announce anything about that yet.
Currently, the game is ready for the closed alpha. Both online and local multiplayer gameplay for the first 5 ability classes, and first arena is complete, as well as a second arena in prototype stages. We hope to release during Q1 2017, and after the final features are finished, the time until then will be spent adding new content to the game (more arenas, modes, abilities and characters).
For launch, our target is for 3 different arena types, alongside 4 character models and 20 different abilities.
We're here to get some feedback from a bigger range of people than we usually have access to. Reception of the game when it's been shown at events has been overwhelmingly positive, and often compared to FIFA and Speedball (which is an honour!), but we want to get as much feedback as possible, to make WarpBall the best game it can be!
We're also hoping to start growing a little community, because it's getting lonely developing in the quiet :)
Since you've read this far, you're already on your way! To help all you need to do is:
- Sign up for an invite to our closed alpha when it launches! The more the merrier.
- Drop a comment below! Feeback keeps us sane, even the negs. We'll read it all, we promise
- If you're a redditor, join our little community over at /r/WarpBall
- Tell your friends about the game! Sharing is caring, y'know?
Thanks for reading, see y'all on the pitch!
Daniel MurdochDan's the guy we call on when we need audio done in the project. Originally found leaving his musical marks across the UK indie scene, he joined Nathan to work on Standpoint, before going on to lend his talents to Batman: Arkham Knight, and now works on Yooka-Laylee during his day job. It's rumored he has a wife, but none of the team have met her in real life...
Nathan JohnNathan John has spent his time in the games industry proving that huge teams and years of time aren't required to develop complex solutions to common problems. Having tested the waters with his first indie game Standpoint in 2015, he has re-assembled the team to work on a more ambitious project, WarpBall. He acts as lead programmer and designer on the project.
Outtalectual CollectiveOuttallectuals is a hybrid art brand formed in 2011, with focus on the concept of cross-disciplinary fusion and mainly specializing in innovative music, spiritual art and modern nomadic culture. Their current projects span from the Outtallectuals net-label, music blog, forum, photography and illustration gallery, one-off collaborations (comic, presentation, etc) and live music events.