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TOKYO WARFARE
Command a 60 tonne rolling beast and engage in multiplayer combat across various Japanese cities
VOTING RESULTS
PITCH
PROJECT IS GREENLIT! THANK YOU ALL!!!
This project wants to bring back memories many have from late 90's arcades and breathe life back into a game that many loved - Tokyo Wars!
Gameplay consists of multiplayer (battling other players) or CPU VS where you will battle AI opponents.
MULTIPLAYER
- Lobby & game creation, private rooms, hidden rooms, join random, multiple game modes.
- Deathmatch // Time limited.
- Nonstop deathmatch // No time limited
- Team deathmatch // Time limited
CPU VS
- Team deathmatch
- Enemy waves
- Highly detailed urban arenas: Rainbow Bridge cargo docks, Tokyo tower with Zojoji Temple and Osaka Naniwa-ku commercial area.
- More areas will be featured if further funding is achieved. Other planned areas include Shibuya crossing area, Yokohama, Sapporo and even other cities.
- Modern tank units with breakable turrets, cannons and tracks. Tank threads featuring advanced physics and explosive or penetrator rounds.
- Total Destruction, earthquakes, destructible street and map elements such asbuildings & overpasses.
- Complex destruction models as well as dynamically crushable vehicles.
- Configurable appearance with two moods, a classic arcade UI graphics and crew or a more serious anime look with futuristic patlabor style. Dissable crew, voices, customize graphis and load your music.
MANGA FILTERING
- Multiplayer, running on a global gaming server network. Also local LAN & CPU multiplayer modes.
- Windows PC
- Multiplatform via web browser
- Windows VR
- TYPE 90
- T80U
- BTR
- BMD
- **US M1A2
- **VT4
- **SHILKA
- **WW2 units
- Rainbow Bridge cargo docks
- Tokyo tower with Zojoji Temple
- Osaka Naniwa-ku
- **Shibuya crossing
- **Yokohama
- **Sapporo and even other cities.
**Tied to Kikstarter funding goal.
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Vote YES on Collective page and share it -goo.gl/QYtdpR
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Leave a comment, ask questions or provide feedback!
Tokyo Warfare Project: www.tokyowarfare.com
FEEDBACK (13)
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UPDATES
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GREENLIT!!!!
WHAT ELSE! WE'RE GREENLIT!!
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New filtering tests
Introducing new filtering tests. Critical status and Manga filter.
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Ai vs Player, Andorid promo APK & Harbour scene sneak
Ai vs player Video and a sneak peak on incoming new map
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Dynamic deformation AI battles & even more to land this week!
Get your popcorns cube ready because the AI battle is about to start.
Read More
STUDIO
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Pablo VidaurreHi, this is Pablo, Lead Dev behind this project. Started in my youth to read Manga from a nearby bookstore, this is how all started. It was the era of arcades, youths receiving mass dosses of media coming from JP and game magazines showcasing amazing arcade stuff in bulky VHS tapes. 360 rolling cabinets, animes such AKIRA, Appleseed, later on Ghost in The Shell... all that stuff. All these inputs from the youth, the interest on modern warfare, a deep technical background , the lack of classic flavoured arcade titles and my passion for videogames pretty much sum up enough for me to be here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> After high school moved to Madrid to specialize in computer graphics and virtual reality back in 2000 to channel all my passion to these matters. In 2003 I focused on the most techical branch of the computer graphics getting deep into CAD environments by receiving formal education on this area and leaving the more artistic side of the computer graphics for my hobby time. While studying I worked as draftsman in an engineering office witch drove me deeper on the technical knowedge of CAD software and construction world. In 2007 I graduated in Construction Engineering and focused my final work on the application of computer graphics into construction industry. Moved to Barcelona to work in an Engineering company where I learned the most advanced CAD & GIS tools I could have ever dreamed and took part in leading challenging GIS and Civil projects. Whent back to university to receive my last formal formation as a Civil Engineer finishing back in 2013. These unyversity years where pretty demanding and I had to quit and leave everything to focus into my degree. With most of my artistic side buried well below a very deep and solid technical knowedge I worked really hard as a civil engineer and I took part in a number of civil engineering projects witch I feel prety proud of till I quit i late 2014 to feed my youth passion, developing video games. In addition I've finished several courses on tech based company management and received courses on PMP. I've always been involved in technical matters and projects such as drone construction, engineering and computer graphics and time has arrived to put it all together. Prior to the development of this project I built two tech demos where to get fully familiar with teh art of game-making and to mature the technology applied on the final Tokyo Warfare project. Battle of tokyo tech demo: https://www.youtube.com/watch?v=TB-wnENOjyk Tigers of Steel tech demo trailer https://www.youtube.com/watch?v=_Hje4n_4fDc
Tokyo Wars was one of my favorite arcade game ever, and I am so glad you try to adapt it. What I have seen so far of it is very promising. But please stay true to the original gameplay, which means everyone should start a game with balanced tanks. It should not be possible to grind experience to improve your tank. However, it may be possible to grind experience for military rank only. And past some rank, maybe 2nd lieutenant, player's progression could be affected by kills and also by deaths.
Continuing the comment below, the "win" condition shall be only feasible if some sort of cooperation between several unit types happens. Do not misunderstand, I am not trying to convince you to make an FPS vs this arcade type of game but very linear, arcade gameplay makes me bored easily.
What makes World of Tanks or World of Warships a bit boring is the very limited variation of the gameplay. You spawn, drive, shoot, die. Then new game, respawn, drive, shoot, die. That would be awesome if not only tanks but other types of units would fight against each other. Like there were soldiers for an example who can take cover in ruins or buildings but you can shoot the building/ruin apart wit ha tank. That would be a game I would back for sure.
I wouldn't back this game because it seems it is to repetitive and reminds me a little of world of tanks witch got boring really quickly
One of the things that I would love this game to have is a city destruction capability. Sometimes, it is nice to be able to sit there any destroy everything in the city; bridges, buildings, cars, trees, and even things like stop signs and street lights. In Earth Defense Force, I really liked the ability to destroy everything in the city before you walked to the next spot for enemies. It doesn't have to serve a purpose other than just being fun to do.
Hi! I'd like to explain why I voted no to back this project. (2 comments long!) 1st, I liked a lot this anime feature of the smoke and the explosions, this kind of effect is simpler than "real" explosion and brings me this nostalgia feeling of remembering all animes I already watched. 2nd, The realistic deformation physics is really impressive. A lot of war games i know would be refined with this algorithm you are showing, making me less pissed off with physics incoerences.
But I wouldn't back it because the lack of agility of tanks and the repetition of stages/missions would bore me too fast. Probably your idea was of a game more strategic, but I can't see me playing the game everyday as I did with CS some years ago So probably your game is directed to a more specific kind of public than it would. Well, that's my opinion. Good luck to you guys, and I'll wait to see this deformation physics inside reputed war games! ;) (2comments long!)
I would also like to see some kind of experience factor involved where the more you play with 1 crew the faster they can react to snap shots etc the better you can make your driver creating a smoother ride for the gunner, im not one for currency, if your fighting for a country why would you have to buy your ammo so unless it is an economy sim why bother paying for shells. Personal factors affecting the crew would be nice like stress level forcing you to switch out crew members for R&R, just IMO.
In a single player mode some good missions and a fairly reactive AI would be nice, I would like some randomization to the missions also so that it doesn't become too linear, maybe daily 20 daily missions or so and you can only do 5 randomly chosen per day and have the missions lengthy not done in 5 minute kind of things. and have them as a limited attempt per day deal, so 3 failures and you cant complete that one today. Have some functions only available in single player and online modes
Undecided at this stage. I agree with Toadem - WoT is an example of tanks done well. I understand the direction you're taking - more arcade based play, which will appeal to a younger demographic I suppose. The problem I forsee though, in my humble opinion, is that playing on the popularity of the games history might be lost on the younger generation that you are trying to attract with the faster paced play-style. I'll keep checking as it progresses though as I can see the potential. :)
I really love the details in the city, the shop names and streets etc. It looks just like something in google maps streetview. Definitely interested.
Apart from a slightly more modern setting I cant see this drawing me away from World of Tanks, even the novelty factor of having destructable anime characters wouldn't hold my attention for long. I wish you luck but the only thing I can see that would interest me here is the single player mode and I don't feel it would have enough interest to keep me off WoT for any length of time.
Most of the streets are way too small for a tank in toyoko... only the blvds. This is clearly the block out to get money so might want to have the tanks drive through the sides of building and through them... the armored personel carrier looks like it was squashed flat to be another tank... even in madrid you can walk by tank outside the consulate row. the other thing is in the nineties this would have been a side scroller... interesting idea but only particles on the tanks instead of explosions