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Ethereal Legends

Ethereal Legends is a modern turn-based RPG, built in Unreal Engine 4 for Windows PCs.

Ethereal Legends
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Genre: RPG

Developer: Soverance Studios



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Platforms: PC
Ethereal Legends is a modern turn-based RPG, built in Unreal Engine 4 for Windows PCs.

You play the role of Absolut, an aging wizard who must solve puzzles, defeat monsters, and explore dungeons in his quest to find meaning in his life, before it ends.

  • Active Turn-Based Battle System
  • Environmental puzzles
  • Gorgeous fantasy settings
  • Numerous spells, abilities, items, and enemy types
  • Epic orchestral soundtrack
  • Oculus Rift support

  • Windows PC
  • 7 / 8 / 8.1 / 10
  • 64-bit OS ONLY
  • Nvidia 700 series GPU or better
  • 8 GB RAM or better

The full version of the game will also support 32-bit Windows, and possibly Linux and/or Mac

Ethereal Legends has already been Greenlit for release on Steam, breaking the barrier in just ten days, and is expected to release in full sometime in 2016. Click the banner below to see what people have been saying about the game!



In the Pre-Alpha Demo (released August 14, 2015), there is a single dungeon to explore, known as the Shiitake Temple. It’s an ancient house of worship, situated in a beautiful valley between two volcanoes. The magma from the volcanoes pours into the surrounding lake, heating the waters in a way which makes the climate ideal for fungal growth. Dragons make their home beneath the volcanoes, and legend has it that, at the beginning of time, an ancient Ice Giant would battle the Dragons for control of the valley. The temple was built in the Ice Giant’s honor, but most living souls believe the story to be nothing more than myth.

In the Pre-Alpha Demo, Absolut must explore the Shiitake Temple, and find out what lies atop the temple’s watchtower. He does not have to do this alone, as he is accompanied by his daughters, Sonya and Morrigan. Sonya has been a Paladin Knight since a very young age, and Morrigan followed the mage’s footsteps of her father to become a Sorceress. Together, the family has proven to be quite formidable in battle.

The temple has two paths through it that lead to the tower. The main path is through an ancient sealed door, protected by statues, on the upper floor. The second path is somewhat hidden, but savvy adventurers should be able to figure out how to reveal it!

The statues serve the purpose of carrying DragonFire – a powerful light stolen from the Dragons long ago. The ancients used DragonFire to power the temple, and you will need it too.

Various chests are scattered around the temple, and they contain powerful items. Be sure to explore the whole place!

Be on your guard; the Shiitake Temple is inhabited by all sorts of foul creatures, including demons and floating eyes. There are even reports that the fungi itself has come alive.

You know the Dragons still exist. Take care not to wake one from it’s slumber.

Characters have the following stats:

  • HP (Health Points)
  • MP (Magic Points)
  • SPD (Speed, affects ATB charge time)
  • DEF (Defense, affects damage taken)
  • ATK (Attack, affects damage dealt)

At this time, characters each have the following menu options:

  • Attack (basic attack command)
  • Spells (opens the spells menu)
  • Items (opens the item menu)

As of now, the ATB gauge for enemies never stops charging. They’re going to get, and take, their turn… and then continue. Currently, nothing you do will stop or stun them. We feel this creates a greater sense of urgency during battles, forcing you to pay attention, act quickly, and manage resources better than a more traditional turn-based system.

As for your party, their ATB gauge will charge to full, and they’ll wait in queue until you’ve made your actions and moved on to the next character.


At this time, there are three characters in the party, and they each have a variety of spells and abilities to help you during battle. We’re still working out exactly what abilities we’ll include, all of this is likely to change, and they’ll undoubtedly end up with many more abilities in the future as we start building experience/level and skill tree systems. But for now, it looks something like this:

Absolut (Wizard)

  • Haste (Temporarily increase SPD of a single target)
  • Barrier (Temporarily increase DEF of all party members)
  • Cure (Heal the HP of a single target)


Sonya (Paladin)

  • Rally (Increase ATK of all party members)
  • Pray (Lightly heal the HP of all party members)


Morrigan (Sorceress)

  • Blizzard (Deal Ice damage to a single target)
  • Thunder (Deal Lightning damage to a single target)


We had a lot planned for Ethereal Legends, but not all of what we had in mind could make it into the pre-alpha demo. Instead, we've saved some of the higher level features of the game for the full version. Therefore the pre-alpha demo available now does not contain some of the features you're expecting to see from a modern JRPG. With your help, we can turn our vision into a reality and get all of you playing in the world of Ethereal Legends. Features we plan to include in the full version of the game:

  • Lots more story!
  • High quality voice acting
  • 10+ dungeon environments to explore, with more advanced puzzles
  • ~10+ hours of gameplay.
  • Character leveling and progression system
  • Weapons, Armor, and other Equipment
  • Unlockable Skill Trees
  • Combat Limit Break System
  • Lots more enemy and boss types
  • Possibly new party members?

We expect the full Steam release of Ethereal Legends to retail at $19.99 USD.

Ethereal Legends was created and programmed by Scott McCutchen and Jacob Corle, the founders of Soverance Studios. You can expect us to be vigorously adding new content and expanding the game as we gather your feedback from the pre-alpha demo.

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All of our art assets, including characters, animations, and environment meshes, were provided by or purchased from these great folks:

We're here on the Square Enix Collective in search of the right audience and a source of funding to make  our vision of Ethereal Legends into a reality. We believe that with your help, we can make an extremely fun, satisfying, and beautiful experience that you'll want to come back to time and time again.

Any money received through this campaign would go directly into the game, making it far better than we could hope to achieve without your support. You'll see the game get new, high quality art and animation, professional voice acting, better music from seasoned composers, and a whole slew of new features to add to the fun; all on top of a professional level of quality assurance that few indies can provide.

We hope you enjoy playing the Ethereal Legends Pre-Alpha Demo as much as we have enjoyed making it. With your help, we aim to provide many hours of exciting and immersive gameplay. We'd love to have your vote!

Thanks for checking out Ethereal Legends!


Are you ready to play Ethereal Legends? Be sure to download the Pre-Alpha Demo, available now for free at

The Pre-Alpha Demo is a vertical slice of the gameplay you can expect to see when the full version of Ethereal Legends is released. The demo contains about 25 minutes worth of gameplay in the Shiitake Temple. The demo supports Oculus Rift, and is currently only available for Windows 64-bit.

Download here: 


Be sure to follow us on our social media channels for all of the latest updates on Ethereal Legends!

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  • Scott McCutchen
    Scott is an entrepreneur, game designer, and computer programmer. He started his first business in 2002, and has been building things ever since. Today he is the founder of Soverance Studios, a company dedicated to bringing innovative experiences to virtual reality. Scott is a gifted Unreal Engine developer, and works with the latest in VR and motion tracking technology to create immersive content. He also has an immense amount of knowledge as an enterprise systems administrator, proficient in scalable Windows environment deployments and ERP solutions for small and mid-sized corporations, and is the acting SysAdmin at Unique Sports Products, a leading manufacturer of sporting good and accessories. He also serves as the Webmaster to the Georgia Game Developers Association, and provides web-based infrastructure to the Southern Interactive Entertainment & Games Expo (SIEGE).
  • Jacob Corle
    Jacob is a computer programmer and construction field engineer. As a recent graduate of the Art Institute of Atlanta, Jacob earned his Bachelor's degree in Visual and Game Programming, and looks to put those skills to use by helping Soverance Studios create the next generation of interactive experiences. Jacob also serves as the Volunteer Coordinator for SIEGECON, the Southern Interactive Entertainment & Games Expo, held each year in Atlanta by the Georgia Game Developers Association.