Do you know what makes a good game?

We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Each game’s campaign ends after 28 days, and if the response is strong, we may offer to support the project in the future!

Other Games

Mediocre Monster

The other side of RPGS. Live the daily life of a random encounter monster.

Mediocre Monster
VOTING RESULTS
Yes 94% No 6%

Genre: RPG, Simulation

Developer: Opal Squad

PC

PITCH

View Feedback
Platforms: PC

Mediocre Monster

 

Updates

Update 01:  Meet the Heroes!

Update 02: Experience Points and Palette Swaps!

Update 03: Music

 

 

 Teaser Trailer

What is Mediocre Monster?

Imps. Goblins. Slimes. Shitake Mushrooms. These are a few of the first and weakest monsters you face in classic RPGs like Final Fantasy, Dragon Quest, and Chrono Trigger. These monsters lead a depressing existence: walk around the forest, get slashed by a level 1 hero a few times, and disintegrate in an orange blur. Or so you think.

This is all in a day's work for the employees of "The Bestiary", the worldwide leader in random monster outsourcing. Employees go to the office each morning, get dressed, and go to work to pretend to die to heroes for their enjoyment.

Mediocre Monster puts you in the role of Gob, as he goes through everyday life working as a random monster. Follow Gob as he goes through a journey from being a lowly tutorial monster in the Tutorial Forest to being palette swapped into a well-respected monster who still dies to heroes easily, but after slightly more hits.

The Game

The game puts the player in control of Gob's everyday life and career. Majority of the time is spent either interacting with the townsmonsters or working as a random monster.

Battle System

The battle system will definitely look familiar, as you've seen the interface countless times. It's a traditional, turn-based JRPG battle system. This time though, you'll be playing the other side. When heroes face these regular monsters, they are oblivious to the amount of work and effort these monsters put in to give them a good experience (and experience points).

The goal of the monster is to eventually pretend to die as the hero strikes a killing blow. There are a lot of tasks to be done, however, before your HP reaches 0.

A few pointers to remember (taken from the RPG Monster Handbook):

Gob has several rules to follow in order to properly perform his tasks as a random monster. Below is an example of compliance and non-compliance of the taunt rule:

 Correct:

 Incorrect:

 As Gob rises up the ranks, and faces higher level heroes with higher level abilities, more complicated rules are introduced.  These include preparing for taunts, dropping the correct items, reacting correctly to elemental weaknesses, and others.

Gob  is then paid a weekly salary dependent on his job performance. More mistakes commited, more deductions from his salary. Gob can then spend his money around town for town upgrades, house improvements, and new buildings.

 The Town

Gob lives in The Grind, which has seen better days. It was once a thriving, developing town in the 1990s, its main industry being outsourced RPG monsters. Since then, many monsters have left the town for greener pastures as better opportunities arose in the Mobile and FPS districts. The now near-abandoned town features very few random monsters and decrepit buildings.

Gob is tasked by the mayor to help out in reviving the town. Gob can use his hard earned gold to improve the town aesthetics and construct new buildings.

Gob is also tasked to invite new monsters to repopulate the town. Decisions are made on which monsters to recruit, which affects the town, and the industry as a whole. As more monsters move in, the town takes shape, which open up new opportunities and activities for Gob.

 Art

 

The game uses a hand-drawn, traditional animation style of visuals. 

We originally planned on using traditional 16-bit graphics to be in line with the game's theme, but we felt that the art style is too overused and that a hand drawn art style would bring more life and vividness through the game.

Battle Animations are hand drawn by frame to give an old school, yet modern feel.

Why Square Enix Collective?

The very basis of this game is Square Enix games that we grew up on. Final Fantasy, Dragon Quest, and Chrono Trigger are the very games that inspired the game. The exact target audience for this game IS the Square Enix fanbase. It would be a dream come true for us to have this game published by Square Enix.

 

 

Mediocre Monster will be released on PC and Mac

View Feedback

FEEDBACK (79)

UPDATES

STUDIO

  • Gino Reyes
    Gino is the full time designer and developer of Mediocre Monster. He is a lifelong RPG fan. He dreamed of becoming a video game developer when he first played Chrono Trigger and couldn't believe that such a game could be possible. Favorite Video Games: Chrono Trigger, Final Fantasy 6, Suikoden 2 Favorite Video Game Monster: Shitake, Hetake, and Rubble (100 tech points!)
  • Jeric Herrera
    Jeric is the Creative Director and full-time developer for Mediocre Monster. He used to wake up at 3am to play video games before going to school. He recalls talking to Gino and Rock about making a video game 12 years ago. Now, he is just happy that they actually can. Favorite Games: Final Fantasy VII, Leisure Suit Larry 7: Love For Sail, Metal Gear, Harvest Moon, Skyrim, Braid Favorite Video Game Monster: Midgar Zolom
  • Rock Merjudio
    Rock is an avid RPG fan growing up with games like the Final Fantasy series, Tales series, Xenogears and Suikoden. It is his lifelong dream to become a game developer. He is a software developer in his regular job and programs for Mediocre Monster in his free time. With enough funding, he will be able to pursue the career he really wants. Outside of work, he likes to travel and take care of his pet beagle. Favorite Video Games: Final Fantasy 8, Tales of Destiny, Monster Rancher 2, Civilization 5, DotA Favorite Video Game Monster: Suezo