Do you know what makes a good game?

We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Each game’s campaign ends after 28 days, and if the response is strong, we may offer to support the project in the future!

Other Games

REalM - Walk of Soul

A 2D side scroller puzzle-solving adventure about exploring a world of dreams... or nightmares?

REalM - Walk of Soul
Yes 72% No 28%

Genre: RPG

Developer: Arbor Sheep



View Feedback
Platforms: PC

Iris just woke up from a dream, but after going outside of her house, she finds herself in another world.

You are Iris, a 17 year old girl who, after a harsh sensation of falling in her dreams, wakes up in her room.

Yet, something feels out of place, and she feels the need to get out of home. By doing so, Iris discovers that she has woken in a strange place, isolated, with only one tree, her house and a house very similar to hers. Inside she finds a being like her, but like a shadow. It tells her to find the "effects" hidden in the world.

On her way out, Iris sees strange portals hanging from the tree. After touching one, she is transported to a new world, radically different from the one she was in.

Iris realizes that to know more of this world, she'll have to find the "effects" the shadow was talking about.

 Watch REalM on PS Vita

Watch the first trailer of REalM Walk of Soul!!!

Watch one of the first cutscenes in the game!!!


REalM is a 2D side scroller where exploring and gaining new powers is key to returning home.

  • An open world: Explore the world in any order you like, in the end all that matters is getting back home.
  • Gain special powers (Effects): Get new abbilities from the inhabitants of this world to aid you in exploring and solving new puzzles.
  • Key focus on exploration: REalM is about exploring and solving puzzles. Iris can't fight, so you must rely on other means to stay alive and make it back home.
  • The devil is in the details: You'll find throughout REalM that everything has its meaning and that all is connected. The detail put in the art of the game is of uttermost importance.
  • A unique world: this bizarre world is unlike any other

This game is powered by:


Iris is a 17 year old girl. She's shy, timid, quiet, introvert and not very social. She escapes reality often mainly by dreaming. For this very reason, she sleeps a lot, leaving aside important activities such as doing her homework... or eating.

Despite the fact that she doesn't pay much attention to classes in school, she loves to read and seeks interesting subjects for she has learned that by having something in her mind before sleeping, her dreams are about that. She likes what she has read about the world, but she doesn't dare to face the world around her.


The shadow

The Shadow is a mysterious entity that looks interested in helping Iris, or at least is the only one that has told her something about this place.

She sends Iris to look for the "effects."

What are her true intentions? Iris will have to find out.





The power to return to the nexus, no matter how long you are or if you are stuck in trap room.





It can hide Iris from enemies but it won't let you move nor jump.




Automaton Blade

If you are in danger or an obstacle, Iris can unleash the power of the blade to destroy it. But your movement will be slow like an old machine



Water Strider

Iris can walk over the water and swim under it.





Increases movement when you run and how high Iris can jump. But if Iris is hit by something, you will regret about it.








The Nexus

The main area of this strange world. It looks a lot like your home, but a lot creepier.

Dolls Island

By going through the doll on the Portal Tree, Iris can get to this place. The isle is a creepy, dark and humid place. The place is full of trees with dolls of all kinds tied to them. The inhabitants of this place are, as to be expected, worn out, living dolls. Some are hostile, but most of them are harmless.

Other inhabitants include the floraspine people, a group of plant beings that like to hang out and are generally happy.

Lucum Library

By using the book on the Portal Tree, Iris can find the Lucum Library. Here, all the elements are made of cut out photos, book pages and more. The elements and inhabitants of this place look very different from Iris, they move like a stop motion animation. Everything here looks as if one were on the pages of a book.

The inhabitants of Lucum Library are the harpies, which are very dangerous and hostile, as well as cut-out people, who are quite calm.

Flesh Cubes

A deserted wasteland where huge flesh cubes exist. A visceral and not very nice place to live or be.


Want to take a closer look, or rather hear some of the music from REalM? Visit:

Arbor Sheep and Authentic Illusions are small studios that want to share their ideas with the whole world, and this is the best choice we could possibly take. Although the collective won't give us money itself, being able to reach you, a passionate fan is the most important thing it can do.

Remember that we listen, so sound off your comments below or directly to our pages: facebook/twitter.



Our website:





Our facebook page:





Our twitter: @REalMWalkofSoul

View Feedback




  • Aurelio "The Audio" Cárdenas
    Lead Artist. The man behind the original concept of REalM.
  • Francisco "Chaos X" de la Garza
    Lead Composer. In charge of all the music and sounds you'll hear in REalM.
  • Arbor Sheep
    A small indie art studio dedicated to making great art for great games.
  • José Ruperto Caballero
    Level Designer. In charge of designing every nook and cranny in the world of REalM.
  • Authentic Illusions
    In charge of all the programming and project management of REalM. A startup focused on Artificial Intelligence applied to videogames and currently under incubation at the Tecnológico de Monterrey startup Incubator. They are the ones in charge of making sure REalM happens.