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Eximius

Eximius combines tactical First Person Shooter gameplay with high level strategic decision-making of a Real-time Strategy(RTS) game. The game features a competitive 5v5 team battles where players square off in a post apocalyptic urban environment.

Eximius
VOTING RESULTS
Yes 78% No 22%

Genre: First Person Shooter

Developer: AmmoboxStudios

PC

PITCH

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Platforms: PC

Eximius combines tactical First Person Shooter gameplay with high level strategic decision-making of a Real-time Strategy(RTS) game. The game features a competitive 5v5 team battles where players square off in a post apocalyptic urban environment.

Play as a Commander ( RTS ); build base, train an army and call down support abilities to help   your allies on the ground to gain territory.

Play as an Officer ( FPS ); lead your infantry squad into combat and crush your enemies with your agile tactics or brute force. Capture resources for your team, upgrade weapons and equip your squad with suitable weapons.

Eximius is currently under development and is scheduled to release somewhere around mid 2018 as Early Access. 

Eximius provides a multi-role gameplay experience where each player could choose to play a diversely different role and fight not only with brawns but also with their brains. An expert shooter could be outnumbered, ambushed and overwhelmed if caught in a wrong position. While a scheming officer could be assassinated in the right moment at the frontline.

While the game is primarily focused on Player vs Player multiplayer experience, purely co-op game modes(PvE) will be launched as part of the game in later stages as episodic missions to explore the rich lore of the game.

Objectives

The objective of the gameplay is to win by holding down the most victory points. Alternatively, if your forces are powerful enough , you can completely destroy your enemy’s base and win the match immediately. The command headquarters cannot be rebuilt and the game will be instantly over. 

The World

Eximius takes place in a post-apocalyptic world set in a near-future. Surviving nations exist behind large fortified walls as an evolved human kind known as ‘Homo-Eximius’ ravages through the world. Two competing organisation known as  Global Security Force (GSF) and the Axeron Corporation (AXR) is tasked to defend the walls against the mutant threat, extract lost resources and reclaim abandoned cities for their funding nations. For a decade, the two factions grew apart in territorial dispute and eventually fall into a full armed conflict. You play as one of the faction to capture and extend territory for your funding nation.

Factions

The game will feature 2 different faction at launch. They differ in gameplay styles, aesthetics and technology. We have plans for future faction but that is not in the scope of the launched state.

Global Security Force ( GSF )

A peacekeeping organisation set up after the first initial great war; the GSF foundation is built upon the principles of securing the walls, recovering human survivors and rebuilding the civilized world. They command the largest military force in the world and operates on a near limitless budget. Nations that choose to fund GSF do so for their vast armies and their global presence.

Axeron Corporation ( AXR )

AXR is private research organisation that turned into a security contractor out of  global needs. Being at the forefront of science, many believes that this wealthy organisation holds key technologies that could bring about global peace. With limited manpower, the Axeron industrial complex produces highly advanced drones for their workforce , both for military and nonmilitary use. This elusive organisation operates in an extremely organised and stealthy manner. Nations that choose to fund AXR do so for their advanced scientific capability and confidence that they will be the solution to the growing mutant threat.

Seamless Transition

As a commander , you are also an officer. But you have the extra capability to switch to top down RTS interface to build bases and command units. An aggressive commander can also join the battle in the frontline but they are normally expected to stay in relative safety and manage base development. Commander needs to be nominated by the team.

Base Building

As the gameplay of Eximius revolves around Team vs Team battles, each team shares a base, resource and technology tree. RTS Commander to support the battle operations by training infantry units and vehicles, building bases and call in airstrikes or support abilities.

Train Armies

Commander can train AI infantry and assign them to players. Leading them as a frontline officer; your squad will fight with you sensibly , taking cover and help you both offensively and defensively.

Tactical Battles

Decide your combat roles and purchase weapons suitable to your play style and tactics. Your weapon and equipment determine your roles in the team. Respond to enemy strategy with appropriate firepower and equipment; be it vehicles, massive amount of infantry or sneaky players.

Unlock Technologies

As your resources and technology grow, you can construct increasingly powerful units such as armoured vehicles, gunships and elite soldiers. Your team can also gain powerful team abilities when you tech up to new tiers. Call down artillery, deploy quick-response force or launch EMP strikes.

Battlesuits

The pinnacle of each team’s firepower is the legendary battle-suit. Equipping battlesuits allow players to use powerful abilities, have increased stats and is able to push the front-line much faster. Officers will have choice of several choice of battlesuits, each with their own play style and set of abilities.

Player vs Player Modes

Eximius’ multiplayer matchmaking focuses on lobby-based matches. Players create or join a lobby, before starting search. Each match will earn players with experience points, allowing them to level up and earn tech-points.

Pre-Game Setup

Pre-Game refers to a process of team customization before the game.  During lobby Players can use their earned ‘skins’, and ‘loots’ to customize both aesthetic and gameplay upgrades. Gameplay upgrades are important tech-specialization that players can choose as a team. As each player levels up in experience, they earn Tech-Points. Tech-Points are needed to pick specialization; much like an RPG skill tree. With these upgrades, players can access strategic customization that allows them to upgrade or unlock more powerful units , abilities , weapons or battlesuits.

Co-op Missions

Eximius will feature some co-op missions at launch. Co-op missions can be played anytime and allows player to earn customized skins and aesthetic loot drop upon mission completion. Co-op missions are intended to be released by us as a continuous content support to the community. Some larger missions may require DLC expansions.

At this point of development, we have one co-op game mode which is a survival mission where team of players must survive continuous onslaught of enemies. Co-op missions such as these will have customized winning objectives.

Competitive Replay

Replay recording allows you to record and analyze match, study your winning strategies and enemy tactics. This has already been implemented in our current build.

There will be 3 distinct environment type at launch; Urban city, Industrial area and residential suburbs. At this point in development we are focusing on an abandoned urban city theme.

Eximius will be built primarily for PC. We are looking into the portability to console if we have a strong external development partner. At this point we do not have the resources to build on 2 platforms at the same time.

As a small indie team, we lacked funding and are limited by our resources. Not many publishers are willing to take a risk for a fresh gameplay that has yet to be popular due to the risk of not gaining market acceptance.

Eximius has already been in development for several years. We have had a few successes in streaming our development play sessions on our Youtube channel.  The core gameplay has already been  completed but they lack the majority of the extra content that increases the game’s variation of playability.

We want to use this platform to gain enough support to start crowdfunding. With enough funds, we could make this game a fully living reality within 2018.

Currently we are only playing the game internally among developers and our close friends. We can’t wait to share the game with our community. Earlier this year, we brought our game to GDC and PAX East, the response was overwhelming with many excited players and developers in GDC dropping by for a game or two even though we are literally unheard of.

We find Square Enix Collective to be a unique concept of community building effort. The AmmoboxStudios members are all passionate gamers and we believe and know that it’s the community and followers that makes any game for what it is. We want to build games that we like to play, but at the same time we want to know what does the global community think about it. We think the Square Enix Collective is the perfect place.

We’re excited to use this platform to share with an active community about what we’re building , what our plans are and would like to engage all of you for feedback as there are many part of the game that are still in development are open to be shaped by the community as the project develops on.

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FEEDBACK (28)

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STUDIO

  • Chofni Knol
    Chofni is team AmmoboxStudios’ 3D Character sculptor. A young talent who has got big following in Youtube. While he is not sculpting character, he is showing off his skills in his youtube channel.
  • Julian Schlottman
    Julian is a 2D Concept artist in AmmoboxStudios with strong background in graphic design.
  • Shahman Teh
    Shahman is a UI/UX designer and programmer for AmmoboxStudios. While he is not implementing UI in Eximius he travels around to practice parkour. In Eximius, he plays as an officer and likes to sneak behind enemy lines to disrupt resource lines. He strikes fear into enemy economy and is an expert of winning by attrition. Rumors says he knows the map better than his family home. His enemies counter him by predicting his movement and cornering him with fast moving squads.
  • Shaikh Zhafri
    Zhafri is the lead artist in AmmoboxStudios. An incredible artist who delves in all forms of digital art, from realistic 3D modeling to retro pixel art. The realistic construct of our world is the result of his skills. In Eximius, Zhafri plays both commander and officer. His playstyle is usually sneaky and creative; springing unpredictable moves on his enemies. He once built an entire base behind enemy team’s base. It was a million dollar match. His enemy counter him by constantly scouting and breaking his element of surprise.
  • Christian Salge
    Christian is a 3D concept artist who has great deal of knowledge in real life military technology and a 3D printing enthusiast. When he’s not making awesome 3D concepts for the game , he makes rocket in his backyard. In Eximius , he only uses weapon he design because he believes they are of superior quality. He destroys his enemies who wields inferior weapon as an officer. Christian is a great shooter player who carries over his skill from ArmA and Battlefield. His enemies counter him by engaging him with units he’s not equipped to deal with. Do not engage him head on with squads, he will wipe them all.
  • Jeremy Choo
    Jeremy is the game director and technical lead in AmmoboxStudios team. He leads the main production of the game, and participates in programming, technical art and game design. In Eximius, he usually plays Commander and loves crushing his enemies with well calculated superior strategy. A textbook victory as he says. His enemy likes to counter him by playing unpredictable moves and breaking the game flow.