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Archived Action / RPG 192 comments

"We stand on the last promontory of the centuries! ...Why should we look back, when what we want is to break down the mysterious doors of the impossible?”

Filippo Tommaso Marinetti

Update #2 Feb 18 - New enemy concept art, machine customization plus a top scientist ponders the question of whether it's possible to 'upload' the human mind!

Update #1 - our concept art is now available in 1920x1080 wallpaper format!

Step into a universe in which the eradication of humanity has given rise to a perpetual war between surviving machines.

YOU ARE MACHINE: A supremely customizable, highly advanced technological marvel of destruction. Gather Materials to Craft crippling Weapons, upgrade your ruinous hardware Components, and make critical moment to moment tactical choices as you campaign through an unforgiving future earth filled with massively destructible environments and diverse Missions in this fast paced, modern action RPG.

Adventure solo or party up to survive the hordes of remorseless Enemies as you express yourself, compete for bragging rights, and engage in world changing events with the entire World War Machine community across the globe.

Humans are Extinct

Elevate your synthetic life form in this unique setting and uncover the mysteries behind the human extinction.

Fight the World War in Co-op

Engage in world spanning, connected Missions solo, or with friends as you compete for bragging rights locally and globally. Seamlessly drop in and out of coop at any time as you bring about world changing events with the entire connected community.

Build a Better War Machine

Gather dozens of different Materials and build Components, Weapons and Gear using the advanced 3D printing technology inside your Machine’s core. Equip these Components to optimize your Machine to suit your own unique style.

Hardware and Weapon Customisation

Procedurally Generated World

Every zone is different and offers infinite replayability. Explore the world or create campaigns of Missions and challenge yourself, your friends and the community to complete them. The bigger the mission chain, the more rewards you will earn.

Unique Advancement Structure

Increase your Power by defeating enemies, exploring the world, and completing Missions. Gather Materials to equip increasingly outrageous hardware. Configure and re-configure the Power Systems of your Machine to uncover your unique play style to assault the enemy in any way you choose.

World War Machine takes place after a cataclysmic mass extinction event has decimated all forms of organic life on Earth. Before the end of civilization, millions of human beings were able to upload their minds into a vast computer network – transforming themselves into artificial intellects. The remains of our planet are now populated solely by these intellects and machines of their creation.

During the cataclysm, the computer network that worked to maintain millions of uploaded human minds was shattered – breaking into three major Nodes and countless smaller ones. Each Node continued running its own group of intellects, though their minds were flawed by the damage. Operating on corrupted hardware, these intellects have been divorced from their memories of humanity and the goals for which they were created. With their minds broken and spread across multiple platforms, the artificial intellects fell into chaos and a perpetual war erupted between the three main network nodes.

The battles that rage through the sterilized ruins of human civilization are fought by hundreds of thousands of Machines – humanoid robots outfitted for various tasks of war, each imbued with an artificial intellect from a parent Node. If destroyed, the Machine transmits its intellect back for reconstitution in another Machine. The fight continues, and the war will never end.

Countless battles have been planned and fought by viciously clever intellects who are entrenched on well defended Mainline Nodes, blind to their own madness. This war has been fought for over five hundred years in perfect equilibrium with no end in sight...

...until one day, a lone Machine remembers.

Running on the Rome network Node, this node reacts quickly and venomously to threats both real and perceived. The core intellects here believe that meaning and order create suffering. They actively hate their human precursors and consider them responsible for creating this hellish world. They will often vandalize or rubbleize human ruins. Abaddon intellects will seek to destroy or disrupt any organization that they can find in the world – including the other Nodes.

We’re in the process of building our first playable demo. It’s exciting times and we really want to share in-progress ideas with you. We have our ideas about what’s cool about our game, but we need your help to confirm or deny our suspicions.

Tuque is a small studio and we wanted to share our ideas with as many people as possible: we thought that this was the best way to do it. All the games on Collective do not receive any money from Square-Enix, but we do benefit from their awesome fans like you to help get the word out about what we hope will put a smile on your face.

Don’t forget to comment below!

You can also do the social networking thing...



Our official website:





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Our Twitter: @worldwarmachine




Comments (192)

  • Matty_J
    Matty_J / almost 3 years ago

    Thanks for your support everyone! you can always like or follow us or go to our website

  • SethRomero7
    SethRomero7 / almost 3 years ago

    I'd pay $100 for this! MAKE IT ALREADY!

  • Quinel
    Quinel / almost 3 years ago

    the art is amazing! but not gripping.

  • fantom681
    fantom681 / almost 3 years ago

    les artworks sont magnifique et le jeu à l'air très bien je suis avec vous à 100%!!!!!

  • Paperthintelevision
    Paperthintelevision / almost 3 years ago

    I love the art for this. Can't wait to try it out.

  • xnguxdubshot
    xnguxdubshot / almost 3 years ago


  • JackMcSlicer
    JackMcSlicer / almost 3 years ago

    I hope that this game will have adjustable graphics and a low PC requirement, because my computer isn't very powerful. But aside from that, the game looks like it's gonna be fun. I love the concept art and the fact that it's going to be an Action-RPG.

  • FairSparks
    FairSparks / almost 3 years ago

    What will keep this product from shadowing Armor Core, and Mobile Suit Gundam Crossfire? Giant Profit in Japan, not so much in North American. (at least Gundam)

  • MilitantRubberDucky
    MilitantRubberDucky / almost 3 years ago

    I really like this game idea, and the concept art is great. Love the look of the enemy machines, but I would like to see more specs on the mechs we'd be playing that showcase how different they can look.

  • zathroe
    zathroe / almost 3 years ago

    As long as there are giant robots, a lot of customize-ablibelz, and no game ruining micro-transactions. I'll be happy with whatever you guys make.

  • SwiiSHv1
    SwiiSHv1 / almost 3 years ago

    looks like something that could become quite easily a big hit if it has the backing and support of followers.

  • Matty_J
    Matty_J / almost 3 years ago

    @spookctr you will need to login to vote :)

  • Thandraug
    Thandraug / almost 3 years ago

    Come on stop the action rpg stuff! Get back to your roots of strong true rpg's!

  • spookctr
    spookctr / almost 3 years ago

    can't vote but seems like a good idea with good development.

  • buraspo
    buraspo / almost 3 years ago

    I''ve been waiting for Front mission turn based rpg or strategy rpg, I would call ,to be made for ps3 now its ps4 time , still waiting guys . This is action rpg , so I don't quite understand how is it going to be played , as long as it is 5 coop possible ,I assume you will need to control 1 war-macnine :) and have another machines to coop with you, and the goal is to beat all enemies on the battlefield , and I kinda like the idea if this game will need strategy to fullfill the task.GLguys

  • Hardwar
    Hardwar / almost 3 years ago

    It's been a long time coming since Front Mission.

  • BigO47
    BigO47 / almost 3 years ago

    Looks amazing been wanting a good game like this for a long time

  • Frafrafra90
    Frafrafra90 / almost 3 years ago

    Please, do Final Fantasy XII HD for ps3 !

  • SuperiorRobot
    SuperiorRobot / almost 3 years ago

    This game concept and art look amazing. By far the most interesting of the three projects, in my opinion.

  • CloudLionheart
    CloudLionheart / almost 3 years ago

    Sounds amazing hope to see the capability to solo it using mostly close rang/mealy weapons, but with different areas/quests requiring a bit of everything Will there be color options? Size limits? Meaning if we work hard to get the raw matirials can we make our self a 50ft fundamental style robot? (Avoiding copyrights of coarse ) Will we have a base of operations we can return to? Is there any type of trade or currency? Is ammo infinite or dose it require resources? Open plan world? Maps?

  • Chaotichunter
    Chaotichunter / almost 3 years ago

    So far just looking at the pictures, what the story is about, and the game play, this will be something I will look forward to the must out of all three games.

  • GGJONES2517
    GGJONES2517 / almost 3 years ago

    Yes, yes, yes! Now this is something i would spent 60 bucks on, and play for hours. OMG! I WANT IT NOW!!! O_O

  • cwhines22
    cwhines22 / almost 3 years ago

    Now this sounds like a game I can really get into, I have been waiting for a new concept that I would enjoy for years now. Let hope this game comes to market because I would buy it.

  • Matty_J
    Matty_J / almost 3 years ago

    If interested, you can always post more questions/comments here: i will try to respond to as many as possible. alternatively, you can follow us on Facebook: or Twitter or our Website thanks!

  • Matty_J
    Matty_J / almost 3 years ago

    HI all! Matt Jackson here - Lead Designer on World War Machine. thanks for all your support! it just makes me and the team work harder to make the best game :) A few comments of response: although this might not be 100% apparent, we will have significant customization options for your Machine. We are also planning a new take on traditional action-RPG 'classes': suffice to say this - you can play the game in several different ways.


Update #2

Top scientist explains 'whole brain emulation' plus machine customization and more brand new concept art!

Read more

Tuque Games

Jeff Hattem Jeff Hattem

Creative Director: 15 years of industry experience with credits on the Far Cry and Splinter Cell franchises.

Daniel H. Wilson Daniel H. Wilson

Writer: New York Times Best Selling Author and Writer of Robopocalypse.

Aaron Beck Aaron Beck

Concept Artist: World renowned artist whose credits include District 9, Avatar, Elysium and the short film K3loid.