Guns and Robots is free to play online shooter that combines robot action with massive customization. Players get cartoony bright 3D graphics in attractive environments and challenge each other in open arenas. Play Guns and Robots for free at www.play-gar.com
Guns and Robots is currently in open beta. We are looking to to raise funds and support the further development of the game. Your support through the Collective platform is needed to complete the features we set in our Roadmap so that players like you will get the full experience.
The Story Behind the Game
The idea behind Guns and Robots was born after in-house competition for the prototype of a new game. There were quite fun and interesting concepts, but Guns and Robots managed to stand out of the 12 competitors. We decided to select it and to start development as we wanted to bring out something unique with a lot of humor and visual style. The task was challenging but really fun for the Studio. Our idea was to reveal the characters of the robots via the antinomy of being cute but deadly at the same time. We always wanted to give the freedom of character customization that is why we were thrilled to make those zany looking, fun tin-heads and bring them to our players.
Guns and Robots is still work in progress and we would like to bring out finished product the way we imagined it and the way community helped us shape.
The Art Style
The weapons we create in Guns and Robots are unique because they do not refer to any realistic weapons we have seen in a shooter. We do not want them to be alike and that is why we are constantly aiming at the unique visuals, balance, interesting usage, constantly improving their modifiers and attachments.
Weapons in GAR are generally classified in three main categories – heavy, light and medium. As GAR is all about customization we have fine-tuned the weaponry with all kinds of household utensils which are pure fun to use.
Fun cartoon style weapon attachments make the weapons look not as frightening as they really are. What we like most about our weapons is the freedom to tailor the arsenal according to every specific play style.
For the development of Guns and robots we utilize Unity engine. Unity is powerful engine, that well deserves its reputation. It provides for rapid development of the game features and possible future integration and ports of the game into Web Client, mobile devices and consoles. The integration of Unity for our purposes helped us to improve the process of localization of the game.
Massive customization. In Guns and Robots, the robots come in three module classes based on players' assembly and unlimited options for character customization.
Pinpoint enemies with multiple weapons simultaneously. Wide variety of potential combinations per weapon allow players to fine—tune their arsenal according to their game play preferences.
Enjoyable and extremely funny online arenas where players literally blast their way through.
Adrenaline-pumping game play. Different maps add fine mixture of thrill, speed and action to the game play.
Dynamic combat experience. Players can choose to line up for high-level real-time combat.
Player Guilds. Players can join, create guilds and benefit from numerous guild features.
Achievements.Variety of achievements for the players with exceptional performance.
Capture the Batteries (Capture the Flag)
Bomb Squad (Destroy the Enemy Base)
If we manage to raise funds we will work on the following features:
- Territory Conquest– One of the major additions in Guns and Robots will be this new play mode that will allow players to conquer territories in ranked guild death- matches, where players will fight in open world arenas to dominate one territory.
- Game Tournaments – Player competitions with different rules and great prizes.
- Localization. We would like to localize Guns and Robots on up to ten languages.
- New maps and new game modes. Upon Open Beta Release we had plans to make 10 maps and at the moment we managed to release 6 of them. We also plan for 2 more game modes - " robot race" and "free for all".
Our campaign on Collective Platform is a big challenge for us! We hope that you will support us and Guns and Robots will reach its full potential! We joined the platform because we are eager to meet all of you and gather valuable feedback. We also hope to raise the funds needed to finish the game, localize it on different languages and most importantly bring you the new features we promised. The team behind Guns and Robots has been truly inspired by the drive, support and, most of all your feedback and patience while going through Greenlight. We managed to build amazing community and we are very grateful to have been beside us these last months to help us get on Steam and support us.
However, to accomplish the features ahead we need your help once again.We hope you’ll consider investing in the future of Guns and Robots. Vote for this campaign and help us in our efforts to get more exposure via sharing it with a tweet.( Support @GunsandRobots a free to play indie game on @SQEXCollective ! #crowdfunding#indie )
Team of Guns and Robots
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Join us for a retrospection video as the team behind Guns and Robots takes a look back over the past year.Read more
I have studied Graphics and have graduated from National Academy of Arts Sofia. My specialty is Environment Concept Design. What you can`t see from my public profiles is that I am hardcore RPG and strategy games player. Some of my work can be seen on my Deviant art profile http://gafana.deviantart.com/
Passionate gamer for over 25 years, I have followed and played all major game titles since 1990. It has always been my dream to make computer games and now when dream becomes reality, there is much work to be done. I have gathered a team of very experienced artists and programmers, all we need is your backing to keep working on Guns and Robots, so we can deliver a fun and engaging game to all of you.
Project Team Leader
I have been creating my own computer games since I was twelve years old. Although my interest in computer games started as a mere curiosity and hobby in time evolved into passion and profession that defines who I am today. Before working on Guns and Robots, I have been working on various web oriented 2D/3D games and on Massive Multiplayer RPG game.