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10 Years After is currently in a very early testing and development phase.

It is set 10 years after a vaccination was given to the population by the government to help fight against a new virus strain... unfortunately the vaccine mutated over time, killing and then bringing back the dead - bringing down the world as we know it.

Only yourself and a few others who did not get the vaccine strive to survive in this new world, crafting and hunting for food and water in the daylight - then heading back to your camp to see out the night... just make sure you’re not followed or making too much noise as you bunker down as they will hear you and they will find you...

The infected are your main threat and other players will be your allies, as you cannot survive alone without help. Get a posse together and plan a raid on one of the deserted towns for guns, ammo and anything else - but be careful as the infected are in large numbers near towns. So great is the danger that if you try to enter on your own you will not survive.

THIS GAME IS TRYING TO BRING BACK THE IDEA THAT PLAYING ONLINE IS ABOUT WORKING TOGETHER TO ACHIVE SURVIVAL ALTHOUGH YOU WILL BE ABLE TO KILL OTHER PLAYERS THE CONSEQUENCES COULD BE GREAT AS A FIRE FIGHT WILL ATTRACT THE INFECTED TO YOUR POSITION AND YOU ARE ONLY SAFE IN GROUPS TRYING TO GO ALONE WILL ONLY RESULT IN ONE OUTCOME... DEATH!

The single player mode will have an engaging story line as you try to unravel who, what and why. Find pre-recorded messages left by survivors, stumble across other characters struggling to survive - talk to them and see if they can help you, or you can help them. In return you might get some useful information, or maybe some supplies.. read more about this in the single player description further down.

We plan to add this in a future update - we are still looking into the costs and how to implement it into the game, which is one of the reasons we have opened up the forum - to get some feedback on how to structure it.

Online Clans/Factions

The main idea is the ability for clans/factions to build online camps to defend from rival survivors and the infected, going out as a group to hunt for base supplies into overrun infected areas.

We want to try and encourage people to work together to survive, rather than adopting a shoot-on-site perspective - to help us police that, we will be making the online infected a bigger threat, so getting in a gun fight with another player might not be a good idea as it will attract the attention of the infected. You'll find that you will not survive without the help of the player you were attacking, or you will both die trying to take them on.

We hope to include some friendly NPCs into the online version of the game to provide group quests for supplies and weapons - again, working on the premise that together you can get your hands on better things.

In terms ofcosts for the multi-player aspect, it will depend on the popularity of the game. We are looking at using Photon Server, as it will be the easiest for us to implement and the cost will vary depending on how many connections are required.

We will post a poll on our forum to guage the interest and therefore give us an idea of price.

Single Player Story Gameplay Information

10 Years After is a survival horror FPS in which you play an as-yet-unnamed character who is one of the lucky few to have survived.

Lucky might not be the right word, as now you are alone with no supplies, no home and the spare change in your pocket is meaningless.

As you wander around the world you will meet other survivors who might help you in your quest to find out if your wife and son made it to safety, and if the rumours of a cure are true. As you explore you will find audio recordings from the people who once lived here, and listening to these will help you with snippets of information plus add to the depth of the story.

Be sure to only explore in the daylight - find supplies, food, water, ammo, weapons and information - then find somewhere to hide as night approaches. The infected get more dangerous, maybe find an abandoned house or shack and board up the windows? Or camp out in the woods, light a fire, build some wooden defences, stay quiet wait for daylight then move on. If you meet other survivors be careful as you approach... some people won’t trust or like you, while others will welcome your help.

Weapons range from simple melee weapons, such as axes, baseball bats, spades or machetes, through to guns - you might find a 9mm pistol, or if you’re lucky maybe an automatic weapon or shotgun.

You need to keep an eye on your hunger and thirst - if you let these deplete it will affect your morale.

Morale is an important thing in 10 Years After - you don’t have health as such, although get in a fight with infected or other survivors and you will be killed. But your morale is more important, as you will soon learn - let it drop too low and you might take yourself off somewhere with your last bullet!

Keeping your hunger and thirst at bay will help keep your morale up (we plan on adding more features that effect your morale in later stages)

Food is found throughout the world, be that hunting animals or going through houses for tinned goods. Water can also be found in houses and from lakes/ponds.

The Morale system can be seen in this image as a green smiley face (all is well) - this will change to black and then red!

Moral

Quests will play an important part in the game. Help out a fellow survivor and they might give you something in return - food, water, ammo, a weapon, or information about an interesting place to head to as you figure out what has happened.

You can see a sample quest in this image.

Q

We have been very lucky in securing the main title song from a great composer in Arn Andersson from Norway who has offered us the chance to use some of his music in the game.

you can hear part of the main title song called Annihilation  in the teaser trailer 

As well as Arn we have been looking for other great music to put into the game and have found some real gems which for now will remain a secret

Screenshots

10 Years After could be viewed as a DayZ/Dead Island/Skyrim affair, although the gameplay itself is a big part in the game. We aim to make the player immersed in the storyline - we have voice actors and writers in place to help bring the story to life and have added environmental sound effects to bring the game world to life. In a future update we would like to add changing weather and seasons.

Websitewww.10yearsaftergame.com

FacebookFaceBook Page

Teaser Trailer

Test of Gameplay:

About TenTreeGames

We believe we should be funded as we are ourselves avid gamers but always end up saying, "Wouldn’t it be cool if we could do this and that?”

So we decided to take it upon ourselves to produce a game that combined all the things we liked about games we had played, and add in an engaging storyline that makes you as a player risk your neck going out at night to find out what has happened.

We have listened to our fans on social media sites and we are in the process of adding some of their suggested features - we pride ourselves on always talking to our fanbase and have opened up a forum on our site as another way to interact with our fans.

What we ourselves think is a good game idea might not be yours, so this is why we have decided to open up the development to include what you - our fans - would like to see. We will be having polls on the forum so you can vote for what features you would like to see implemented with the aim that together we can build the game we all want.

Comments (19)

  • AshleyHornbaker
    AshleyHornbaker / 6 months ago

    I am interested in a comment you said, "more like Skyrim". We already have 7 Days to Die, Rust, DayZ, and Minecraft offspring, but there is one element I personally feel missing, and it's what makes Skyrim so appealing. I want to simply go pick flowers, or more likely, scavenge food and horde it. I want to admire the scenery and have a purpose. With NPC's, or possible co-op (not PVP co-op), I think you're beginning to touch on a subject many world builders have neglected thus far.

    +1
  • RustyW
    RustyW / 6 months ago

    I'd like to see a fresh approach to finding food for a new start, especially one using crafting. Even tinned goods may not be entirely reliable 10 years after. Hunting is one thing, as you've mentioned, but what about foraging, or even (co-op) fortified farms? Clearly, the production cycles would need balancing, but the risk reward in attacking a fort farm would be immense, and the urgency of defending it from raids and infected alike. Various implementations or variations possible.

    +1
  • VindicationDay
    VindicationDay / 6 months ago

    I'm always intrigued when I hear the word "post-apocalypic", but I think that in order to make this project stand out, you need to incorporate more new elements and original ideas. While I supported the development, it currently looks and feels VERY similar to DAYZ, and needs something to freshen it up a bit!

    +0
  • mike4fantasy14
    mike4fantasy14 / 6 months ago

    Please add Subtitle for Deaf/ Hearing Impaired Players! Thanks! :)

    -1
  • griggs
    griggs / 6 months ago

    I like the concept but what will make this stand out is to make it like dark souls difficulty.Let us fumble through and slay us when we mess up.It makes the game very tense and rewarding.And I love hearing the breathing it makes the game tense feeling come to life!

    +0
  • IBeCallum
    IBeCallum / 6 months ago

    You talked about a virus strain which the 'vaccination' was meant to cure. Surely, those who didn't take the vaccination are still prone to this virus strain. Also, don't be scared to make resources scarce. It would be nice if you offered a realistic mode where supplies were scarce, like you would expect them to be. I feel some games steer clear of this because they feel it would frustrate players, but I think they are going to easy on them.

    +0
  • misa1023
    misa1023 / 6 months ago

    the idea has so much potential but the thing with the moral. with the survival needs its genius. I hope with the weapons ideas are similar if not better the "the last of us" on how u need to scavenge and search for the tools u need to fight the zombies its genius.

    +0
  • Jovan247
    Jovan247 / 6 months ago

    This looks like a not-so-bad idea, despite the fact that there already are games such as Dead Rising, Dead Island and The Last Of Us. The graphics look good too but then I saw the zombie pic and I was like, 'Uwa?'

    +0
  • IBeCallum
    IBeCallum / 6 months ago

    I would like to see a game trailer which actually shows what you can do in the game. The game-play video showed a few things, but it would of been nice to have some dev commentary about where it is going afterwards. I have a couple of questions: How does the differ from any of the current zombie survival games on the market? As an OCD person, will building blocks clip in later versions?

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      We are working on this and have a interview set up with a website to showcase some proper game play footage also the main difference is we aim to have a deep story line which we have just updated the page with a sample to give you guys an idea of where we are going with it we have voice actors on board to voice all audio diary's and the main character auditions are still on going we have also managed to get the usage of some really fitting game music

      +2
  • Importuno
    Importuno / 6 months ago

    No, No, No. Enough with the survival zombie, dystopian game schtick. It's like the freaking war movie boon from the 90's, enough. The market is saturated with zombie games and survival games, and point out Dead Isaland and DayZ as your appointed inspirations makes it even less appealing.

    -1
    • tentreegames
      Developer tentreegames / 6 months ago

      We did not say they were are inspirations but people know of those games we aim to be more skyrim like with an open world and a deep story line as we believe no zombie game has actually bothered to give you guys a decent story line to follow through to the end

      +2
  • LurchX
    LurchX / 6 months ago

    Great concept. I supported and alpha/beta tested an MMOFPS zombie game titled The War Z/ Infestation: Survivor Series... which is extremely similar. The PVP everywhere with camping and cheating made it almost unplayable...please learn from their mistakes.

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      We will don't worry we want you the fans to help build the game you want :-)

      +0
  • Avalon700
    Avalon700 / 6 months ago

    It certainly looks a great deal more promising that some of the other Zombie games hitting the market at the moment. My only recommendation is that you fix up your pitch a little, as there are a few spelling and grammar mistakes. Personally, it didn't stop me from reading your pitch and deciding to vote "yes", but it may create a barrier with people who can be picky with those sorts of things.

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Many thanks for the feedback and we will address that :-)

      +0
  • Assassinguy348
    Assassinguy348 / 6 months ago

    Are you thinking of putting this on PS4 and/or Xbox One?

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Would love to but thats a bit out of our range unless the game becomes so popular that its worth the cost to set it up for consoles :-)

      +0
  • thereck24
    thereck24 / 6 months ago

    This game seems new in some ways. I do hope you go more deeper in terms of story. It seems nowadays we barely get any zombie games with a solid story and character depelopemt. Otherwise, this game looks like its going for a good start! Its a yes for me! :) Good luck with the collective

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Thats the aim the main focus will be on the story driven single player with the multiplayer an added bonus i will be uploading a sample of one of the audio diary's for you guys to listen too

      +0
  • arwinjohn
    arwinjohn / 6 months ago

    If this project is a GO....Will this be available on physical blue ray disc or a download type ?

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Digital download only at the moment :-)

      +0
  • RobertPenman
    RobertPenman / 6 months ago

    Personally I'd like to ride round on a penny farthing with Tommy guns attached to it but I'm just a dreamer.

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Sounds like a good idea for a DLC ;-)

      +1
  • RobertPenman
    RobertPenman / 6 months ago

    is it going to be walking and running or will their be vehicle i.e motor bikes, cars,,bicycles, helicopters and boats.

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      we have had a debate on Facebook about adding in vehicles and we have decided to add these in due to the popularity with the fans at a later date although they will be rare

      +0
  • noble80
    noble80 / 6 months ago

    The first paragraph is a mayor turnoff to the point of the game. It says zombie survival open world, just like any of the others in the market. Reading further, it seems you are putting more effort into the story and player cooperation. You should start with that. If those are the strong points, you should focus on convincing me around them. This started as generic as a Dayz clone gets. Even the cover is very similar to DayZ's. Convince me it's different. Until then, you have a no from me. Sorry

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Hi you are of course right! and i am heading into the office with my spade in hand to sort out the person responsible! the cover story is being changed slightly to give it a different twist as soon as i have a copy i will update this page we wanted to make the single player more skyrim like with quests back storys etc dayz is a very good game but lacks any real depth of story which is what we wanted to address through audio diary's and characters you meet along the way

      +1
  • ArtandGames
    ArtandGames / 6 months ago

    I have a question : What happens if you are killed? Does the game end? I am a bit confused.

    +0
    • tentreegames
      Developer tentreegames / 6 months ago

      Hi if you are killed online you will respawn losing any items you had on you at the time of death in the single player you will be able to load your last save and continue as normal hope this clears things up for you

      +0

Audio Diary Sample

An audio diary sample from the game aiming to bring the lives of the people who use to live here to life

Read more

Ten Tree Games

Shaun Mckay Shaun Mckay

Lead Developer @tentreegames and Avid Gamer like yourself

I am a self-taught developer having spent many years playing games I decided to learn how to make them myself through watching YouTube videos and reading books I slowly amassed the skills needed to create this project I also go into local schools and teach children about game design and the games industry hoping to inspire them into making a move towards game development as I believe the more developers we have will make the games coming out better through competition.