Do you know what makes a good game? We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Take a look through the projects published here, and let us know if you’d back a game through crowdfunding or not by voting. Even better, help to shape that game idea by leaving your feedback in the comments section. Each game’s campaign ends after 28 days, and if the response is strong, we may lend our support as well when it lands on Indiegogo or Kickstarter.

Story

You find yourself in a world of secrets and decadence. Amnesic and unaware of circumstances which brought you into this place, you begin your journey which should reveal the mystery. Moving through a peculiar world you'll have to kill in order to survive, to solve different puzzles and to learn when to be brave and when to hide.

This strange environment looks like a sub-reality relegation, a world of banishment, a sub-world of a modern, mechanized future.

World

The game, ultimately, is a metaphor of our daily condition, living in a modern hi-tech world fighting with ancestral fears, an introspection into the dark side of unconscious.

Features

The Natives

They wonder the world apparently with no aim but their most basic needs. Sometimes they act crazy and sometimes they run, but they are always on the lookout for food. Be cautious of the Preacher's song as all Natives will be drawn to it. 

The Natives

The Machines

No one knows what they are and where they come from. Their soulless eyes always seem to spy on the living. Although the natives fear them, a strange symbiosis is at work.

The Machines

Puzzle solving

Solving one problem may lead to another. Choose your path wisely as things are not always what they seem. Jump, slide, climb or hide to overcome obstacles. Discover how to operate the strange machines that dominate the landscape but beware of the outcome.

Puzzled

Crafting

Explore every corner for you never know what you can find. Treasures may hide in dark secret places. Scavenge for resources as you can craft powerful weapons and special ammo.

Weather system

Be weary of the clouds for they bring a strange vibe into the world. The Natives react differently to it. Some may hide into the ground and lay in wait, others may become feral. Don't believe that lighting doesn't strike twice in the same spot as nothing is natural about this place.

Rain

Winter brings silence and peril as the black becomes white. Warming up becomes crucial, but you are not alone, as all things need fire to survive.

Stealth

Use the environment to your advantage. Clever tactics allow you to pass, kill or avoid foes. When in need hide to escape. Make sure no one sees you when you do it.

Combat

Enemies can be obliterated in a fun and brutal combat. Take aim carefully as a well placed bullet can save you. When fighting you can chose from a wide variety of weapons.

Weapons

The loud ones inflict more damage but quickly reveal your presence. Silent takedowns are always an option when you don't want to leave a mark. Don't hesitate, if they escape you, others may be alerted.

Clear your path using your trusty dynamite pack. If all hell brakes loose hold on to your gatling and don't stop shooting.

Pet

When all alone you might want to build your own friend. It might come in handy when fighting or solving puzzles.

Play our demo here: blackthefall.com/play-demo

Download our demo for WIN, MAC, LINUX.

We are now in alpha stage with our first chapter. It includes some of the features that we want to integrate in the final game. Our playable demo lets you catch a glimpse of this strange, black world.

You can experiment basic interaction with the Natives and meet some of the Machines. Explore, shoot, hide, use objects and collect ammo and weapons. You also have to solve a few basic puzzles.

Your feedback is paramount and will help us a lot in our development process.

Progress

When designing Black The Fall our main focus was to create a distinctive atmosphere. From characters to background elements and art style, we thought that exploring the world should be an unforgettable experience.

In the first chapter (the one you play in the demo) you meet the Natives and some of the Machines. In the next chapters the setting will slowly change from natural to mechanized. You will find parts of the story as you figth through desolated landscapes dominated by industrial behemoths. 

Inspiration came from movies like Sin City, The Colony, Brasil, Dark City, The Matrix, The Mist, old-school games like Another World or Flashback and new ones like Thief, Limbo, Dishonored or Deadlight.

Collective

The most important thing for an indie game developer is an open and direct relation with the gamers community. Chatting with you and knowing what you think about our game is one of the coolest things that Collective brings. It's also a big opportunity for a small team like ours to share it's project with you.

Manifest

We strongly believe that games should become more than just a toy. They should be a way of experiencing new and stimulating realities, a place where developers and gamers come together to share cultural diversity.

Contact

Visit us: blackthefall.com

Follow us on Facebook: facebook.com/blackthefall

Follow us on Twitter: @blackthefall

Follow us on Youtube: blackthefall 

Comments (40)

  • Xionesj
    Xionesj / 7 months ago

    suerte, espero ver el juego también en Steam :D

    +0
  • Exileff23
    Exileff23 / 7 months ago

    I like the feel of the game and it really is like limbo but way way better in terms of action pace in this game. I hope it comes out as a full game. I would instabuy this on the spot!!

    +1
  • zombumort
    zombumort / 7 months ago

    nice graphics

    +1
  • aminaama
    aminaama / 7 months ago

    great! like it! just put the link on my page of facebook. keeping rolling!

    +2
  • raluca72
    raluca72 / 7 months ago

    Wow!!! Great demo! I like it a lot!!!

    +2
  • skeletronic
    skeletronic / 7 months ago

    This looks amazing, very similar to the game limbo which I also love, very dark and atmospheric. perfect. thumps from me ;)

    +1
  • Slayer9999
    Slayer9999 / 7 months ago

    Look, I don't mean any offence, but I think you guys developing should add some aiming, because those wolf things always get me because they're under my line of fire! :( Other than that, its great!

    +0
    • blackthefall
      Developer blackthefall / 7 months ago

      Thanks for the support! We'll have a new build up with improved aiming next week. Will let you know.

      +1
  • Vampire1170
    Vampire1170 / 7 months ago

    Looks like a great game.

    +2
  • Gunthur
    Gunthur / 7 months ago

    This looks amazing, very similar to the game limbo which I also love, very dark and atmospheric. perfect. thumps from me ;)

    +2
  • Karnakarts
    Karnakarts / 7 months ago

    WOW! this looks amazing, dark and elegant! definitely a Yes for me!

    +3
  • ChewyFlakes
    ChewyFlakes / 7 months ago

    Looks like a very clunky clone of Limbo with some one-dimensional combat... So I guess I'll vote yes.

    -1
  • jimmy2794
    jimmy2794 / 7 months ago

    The demo was fun. Found a glitch with the ending to the level with the machine pounding, if the player uses the tombstone under the machine to hide and gets pummeled it glitches the game and repeatedly kills the player until he presses the action key and one of the left/right directional keys at the same time during the respawn. Otherwise the game felt like it will overall be fun. The aiming of the gun felt a little weird and almost seemed easier to rapid fire rather than play it conservative

    +1
  • AyaKara
    AyaKara / 7 months ago

    It looks too much like Limbo to me. Have you considered this when developing your art style to make it a distinct game? Possibly more color (such as the sky) so that everything else that's black and white stands out, and make it seem aesthetically different than Limbo? Everyone seems to love the demo so I imagine it's good. Good luck in development!

    +1
  • Teslafan2007
    Teslafan2007 / 7 months ago

    Looks like a great game,would love to play it.About to try out the demo.

    +2
  • brony1486
    brony1486 / 7 months ago

    Great demo! Only issue I have with it is the giant piston in the second level that you have to run under. Even when I hit space and have Black crouch in front of that headstone, it kills him as soon as he gets underneath.

    +1
    • blackthefall
      Developer blackthefall / 7 months ago

      Damn, sorry for that. We'll sort that out ASAP. Thank you for the help!

      +0
    • blackthefall
      Developer blackthefall / 7 months ago

      I have uploaded a new build. That problem should be solved. Try it out!

      +0
  • Travisx88
    Travisx88 / 7 months ago

    Game looks and feels good just a few issues I had 1. When I was being chased by one of the first Natives (Not the rats), when he got close I shot in the opposite direction and i killed him. 2. I shot a rat during the biting animation and It didn't kill it. 3. I seemed to have plenty ammo. Since there is a stealth mechanic that is easy to use I was just wondering why so much. Overall though it was fun. The dark atmosphere is great, might even scare some people. I give it an 8 from the demo.

    +1
    • blackthefall
      Developer blackthefall / 7 months ago

      Thank you for your feedback. The bugs are known to us and we'll take care of them in our next update. It will also solve some of the clunkiness. Stay tuned.

      +0
  • wovik253
    wovik253 / 7 months ago

    I want to play this game!

    +2
    • blackthefall
      Developer blackthefall / 7 months ago

      You don't know how happy that makes me :D!!

      +0
  • RustyW
    RustyW / 7 months ago

    Nice presentation. There's a couple of page edits you might want to consider: "the dark side of unconscious" - maybe "the unconscious", or "unconsciousness." "They wonder the world" - sp - wonder == wander "The Natives" - consistency? "Be weary of the clouds" - sp -weary == wary "may hide into the ground" - sp - into == in "you can chose" - sp - chose == choose "hell brakes" - sp -brakes == breaks "you figth through" - sp -figth == fight "it's project" == "its" :D

    +1
    • blackthefall
      Developer blackthefall / 7 months ago

      Thanks! I'll make sure they'll go away :) !

      +0
  • Frankyle09
    Frankyle09 / 7 months ago

    Looks awesome, any update on the game coming to ps4? If it is, where do I sign up to back this project?

    +2
    • blackthefall
      Developer blackthefall / 7 months ago

      Thank you. If you want to stay connected just follow us here: https://www.facebook.com/blackthefall With your support we'll go on Indiegogo soon and see this project through. For the PS4 part - I would love to have it on consoles. Would look awesome.

      +1
  • VindicationDay
    VindicationDay / 7 months ago

    Wow. I am in love with this game. The art style and atmosphere are certainly the biggest selling points, and won me over in a heartbeat. I can just imagine it, running beautifully on my PlayStation Vita. Is there any chance of it coming to the platform? I think it would be a natural fit!

    +1
    • blackthefall
      Developer blackthefall / 7 months ago

      Thanks for the kind words! I would love to have the game running on PlayStation!

      +1
  • JoeyViner
    JoeyViner / 7 months ago

    I was going to say this looked horrible for blatantly copying/cashing in on Limbo's art style. But it actually looks really good, so I'll excuse it. Honestly though, I'm not sure why you'd bother with Square Enix/Indiegogo when it'd be 100x better to go on Steam Greenlight and Kickstarter instead. Makes me think this will fail from the get-go.

    +1
  • KUDRYEGOR
    KUDRYEGOR / 7 months ago

    Думаю что у этой игры будет большое будущие!

    +1
    • blackthefall
      Developer blackthefall / 7 months ago

      I hope google translate is right: I think that this game will be a great future! Благодаря человек! :)

      +0
  • KUDRYEGOR
    KUDRYEGOR / 7 months ago

    Супер игра! Я бы хотел чтоб вышла полная версия игры. Так держать!

    +1
    • blackthefall
      Developer blackthefall / 7 months ago

      I have googletranslated your message: Great game! I would like to the see the full version of the game. Keep it up! Thanks man, really appreciate it!

      +0
  • Fido77
    Fido77 / 7 months ago

    This game is looking really good! I will be happy to see a finished version. I am working on some games using Unity also and love to see great games like this come from the Unity engine. I did run into a glitch in the Web Player. I was able to correct it and get back to playing by pausing, going to the inventory, and then resuming game play once. The second time I had to start over. Not sure how to get past the big object that goes up when u walk up to it, but hiding caused the issue.

    +0
    • blackthefall
      Developer blackthefall / 7 months ago

      Hey Fido, it's great to see fellow devs supporting our project. I really appreciate it. I'll try to duplicate the stealth related glitch. For the pile driver part: just look closely at what clues are around and I'm sure you'll solve it.

      +0
  • oscarhcaballero
    oscarhcaballero / 8 months ago

    Awesome aesthetic, dark and sinister. This videogame deserves success. I am looking forward to playing the final version of the game. My vote for Black The Fall !

    +0

Sad Sand Sailor

Cristian Diaconescu Cristian Diaconescu

I'm an experienced 3D generalist, highly skilled in creating character and organic models and textures with more than 12 years of experience. During this period I've been working on different cool projects for companies like Activision, Ubisoft, Qol, Funlabs and others.
For the last 10 months I've been working exclusively on my own pet project, Black The Fall. From graphics and animation to scripting and sound design it's been a wild and fantastic journey so far and I'm happy to share it with you.

Alex Doiciu Alex Doiciu

I'm a 3d Character Animator, a graduate of Animation Mentor, with over 8 years industry experience, having worked among other places in UbiSoft, lead animator at City Interactive and senior animator on a feature film and several commercials.

Nicoleta Iordanescu Nicoleta Iordanescu

I’m a Graphic Designer with a life long passion for video games.
Part of my working experience comes from Advertising. I worked for Leo Burnett and as a freelancer. Anyway, in the last years it became clear to me that my real passion is somewhere else, and that I would love not only to play games but also to participate in creating them. So here I am.
For the last 2 years I've been studying Graphics at National University of Arts, and for the last 10 months I've been working at this wonderful project that our team calls ”Black The Fall”.

Andrei Farkas Andrei Farkas

I'm a game programmer with more than 10 years of experience. I started programming games on Atari clones, then I moved on to PC platform with an affinity for 3D programming, game engines and advanced graphics shaders. I worked at various game projects covering different areas, from MMOs, car simulators to more casual puzzle games. My recent work and research has been in the fast evolving mobile space. I always search for challenging new projects and Black The Fall has been an amazing ride until now so we don't plan to stop anytime soon.