Do you know what makes a good game? We’re pretty sure you do, so make your opinion count – and help independent developers at the same time. Take a look through the projects published here, and let us know if you’d back a game through crowdfunding or not by voting. Even better, help to shape that game idea by leaving your feedback in the comments section. Each game’s campaign ends after 28 days, and if the response is strong, we may lend our support as well when it lands on Indiegogo or Kickstarter.

Dragon of Legends banner 1

Dragon of Legends is an action based MMORPG for PC, Mac, and Mobile platforms heavily influenced by the mythic cycle of Gaelic Ireland and Norse mythology, where the lights of faeries border the realms of darkness.

 

         

Two alliances have emerged across the continent, both struggling for supremacy over the land and as these great powers battle one another for control of Hávamál – darker forces gather to destroy them. Players from around the world can assume the roles of customizable heroic fantasy characters, and explore a lush 2D retro-inspired world full of mystery, danger, and countless adventure.

After creating your own custom character and selecting a faction, you will set out on an epic quest to conquer evil and save the lands of Havamal from impending doom, or succumb to the darkness and act as an agent of destruction. You will have your own background, racial history, and character specific storyline that will provide direction, and motivation behind all of your actions. Along your adventures you will acquire new equipment and learn powerful skills to aid you on your path, and you will be constantly interacting with other players from around the world. In order to defeat the most complicated and challenging dungeons, you must strategically coordinate your efforts and work effectively as a team to reap the rewards. You can band together with like-minded players in clans and guilds and wage war against other rival factions - or even turn on your own.

                             

The Norse - Pagans and savages of the most unrestrained and pitiless type, these sea raiders are renowned for their fearlessness in battle and refusal to surrender. Their skilled smiths produce the finest steel in Hávamál.

          

The Celts - Fierce warriors and proud and industrious cattle herders, the Celts live a harmonious and magical relationship with the natural world. Proud warriors, they will fight viciously to protect their cherished traditions and way of life.                

Diverse Class System - We want Dragon of Legends to be as robust as other contemporary MMORPGs on the market, and we have gone to great lengths to ensure a wide variety of classes that will cater to your own specific play style. Our classes are inspired by their own cultural origins, and fuction differently depending on what faction you are aligned with. These cultures are radically different, but the class roles are functionally the same. For example, the Norse Bondsmen will have different skills and abilities than their opposite the Celtic Phalanx, but will both be able to endure a massive amount of damage and tank effectively on the battlefield.

An immersive narrative experience is essential to any quality RPG, and the story we wish to tell you is the stuff of legends. Choices that you make will have serious ramifications in the game world, and drastically alter your experience based on the decisions you make. Everything you do will be recorded in your own unique journal which can be publicly viewable. Did you slay the fierce giants guarding Dagda’s Tomb? Or perhaps you turned on your allies and slaughtered them all in cold blood - all of your actions will stay with you throughout your character’s life.

                                               Dragon of Legends Book

A brief synopsis of the plot...

The ever watchful eternal Dragon has become aware of the darker motivations of Balor the One Eyed and how he has been seduced by Loki’s trickery, and must act accordingly. If Loki is to be set free and Ragnarök actually happened,­ that would be the complete and utter end of the universe. This cannot be allowed to happen. The only logical course of action that the Dragon could think of, was to begin tightening its grip on the world of Hávamál​. Massive continents began to shift closer together, and mass paranoia spread across the land as the world shook and trembled with great force. The world, its Gods, and all of its life would be destroyed in the process, but after this grievous act the hourglass of time would reset and the world would begin anew. The Gods pleaded to the Dragon not to let this happen, but it was adamant in its decision. The Dragon revealed that only the race of humans would be able to stop these events, and the world’s fate was in their hands - if Loki was to fall in battle by the hands of a mortal, the Dragon would release its suffocating grip on Hávamál and all would be well once again...

                   

                                The choice is yours. Will you stand for reconciliation, or reckless abandon?

Multiplayer interactivity is an essential component of our product, and to make that experience even better, you will be able to play Dragon of Legends on a wide variety of platforms. True cross-platform functionality enables you to have the freedom to use the device of your choice - there will no longer be device-specific barriers to play with your friends.

   

       

What makes Dragon of Legends truly unique is its support for user generated content. We are developing tools that will allow you to create your own custom levels, houses, and cosmetic items that can then be submitted through the Thrive Games website, and based on community voting, the most popular levels and content will then be included in the main game. For your efforts, you will gain exclusive rewards, recognition, and benefits in-game, as well as being recognized as a content contributor on our community forum.         

                                        

          

         

Engaging Action Based Combat: Dragon of Legends utilizes a familiar action based combat system that will require players to aim their attacks and strike with precision. There’s no tab based targeting or passive point, click, and wait combat mechanics here. All actions unfold in real time, rewarding players with skill and quick reflexes. Our dedicated servers will host an ever-evolving persistent world rich with lore and content to explore, providing countless hours of engaging skill based entertainment.

Cohesive Story and Engrossing World: The lands of Hávamál​ are torn apart by battling factions focused on their own cultural preservation, while an unimaginable evil gathers in the distance to destroy them. Immersion is an essential part of the role playing experience, and we are striving to make this an unforgettable journey. Time and care has been spent by our team to craft a world full of mysteries with legendary adventures and epic quests to complete. The creation of races, factions, creatures, and architecture is based on real mythology and history to ensure each race has their own unique defining characteristics, housing, villages, dialects, and civilizations. Our writers will be crafting stories for each individual non-player character to ensure they have unique backgrounds, histories, and purpose for existing in the game world.

Cross-platform multiplayer functionality: Players will be able to complete epic quests, interact with thousands of other players from around the world, and team up with other brave souls to defeat the most challenging boss fights and complicated puzzles. Players will have the freedom to compete against their peers in arenas, as well as massive open world battlefields allowing for intense player versus player combat.

User Generated Content: Players will have the ability to customize many facets of Dragon of Legends; from creating their own unique character, to shaping the game world around them. By providing users with the tools and support to create their own unique content, players will be able to create their own custom designed levels, and share their own unique stories online with a large community of active gamers.

         

We’ve been toiling away on an original soundtrack for Dragon of Legends. We have decided to draw inspiration from Traditional European Music, as well as other soundtracks from our favourite childhood games. Take a listen to our music so far and get psyched to take a trip down memory lane.               

                         Dragon of Legends Cheers

                                                                                          Cheers!

Expect the OST to be a fusion of both real world and digital instrumentation – Some of the founders of Thrive Games play in a band together called Basking Shark.

               Here's a sample of the music we've released thus far!

       

         

We’re a group of talented, like-minded individuals who wish to capture that sense of wonder and excitement first experienced by gamers as young children during the 1980s and 1990s and recreate those magnificent adventures in a contemporary context for the next generation of gamers to enjoy.

                          Thrive Games Logo

The studio was originally founded by Michael Huynh, Nathan Dworzak, and Parker Martin as Thrive! Entertainment on July 27, 2013. The team started designing creative multimedia solutions for small companies, but a year later they decided to follow their passions and made the switch into the gaming industry. In the early days the company focused on creating game ports and games for other studios. In mid 2014 the company changed its name to Thrive Games, and officially started research and development for their next game title, Dragon of Legends.

Dragon of Legends Banner 2

                                       

Why Square Enix Indie Collective?

Being an independent studio and developing Dragon of Legends under our own terms has been a challenging experience, but we are now at the point where we need the help and support of the community. After hearing about Square Enix’s Indie Collective program - it seemed like a fantastic opportunity for us to increase awareness about our game, and get feedback on how we can improve it. It’s no secret that Dragon of Legends is heavily inspired by Square’s earlier works ranging from Final Fantasy, Chrono Trigger, Secret of Mana, Breath of Fire, and Secret of Evermore to name a few, so having a chance to work with Square Enix, the people who sparked our passions with the video game industry, would truly be amazing.

                                                       Dragon of Legends Norse Rangers

 

Thank you so much for taking the time to check out Dragon of Legends! We really need your help to make this project live up to its true potential as a timeless classic, so if you like what you see, vote YES, comment, and share the love!

  1. Please comment below and leave us your feedback (C&C would really help us to perfect our pitch!)

  2. Sign up for the closed beta and newsletter here.

  3. Connect with us on Facebook and Twitter.

  4. Tell your friends and family about us. A simple tweet or share about our project can really go a long way.

                                                                        Dragon of Legends Kiss

                                                                Thanks again for your time and support! ;)

Comments (51)

  • xyhira
    Developer xyhira / about 1 year ago

    1 day left! Thanks so much to everyone who votes and left feedback about Dragon of Legends, all of your comments really helped us refine our pitch and we have a clear idea how to improve our Kickstarter page to be something great! If you are interested in following the development of our project, you can like us on Facebook https://www.facebook.com/thrivegames or Follow us on Twitter https://twitter.com/thrive905 You can also join our official forums at http://forum.thrivegames.net/

    +3
  • Batroel
    Batroel / about 1 year ago

    just 2 days!!

    +1
  • ZizterKhaar
    ZizterKhaar / about 1 year ago

    Can't edit posts so forgive me as I follow up here: what does this game have that makes it stand out from others, notably Death's Gambit and Eitr? Eitr has combos, blocking and dodging. Death's Gambit also has blocking, bow shooting, seems to lack combos but has very fluent animations and something like a grappling hook. So far, Dragon of legend seems to have 1 attack, no blocking and wonky movement. I love pixel-style games and would buy this but please make it more juicy and combat flow better

    +0
  • ZizterKhaar
    ZizterKhaar / about 1 year ago

    As a concerned, potential buyer, these concern me the most: • seems to have no diagonal movement (come on) • the combat showed in the trailer is literally one type of attack With that said, will diagonal movement be added and can we expect some form of a more engaging combat than this (some combos, skills that also fluently continue from normal attacks and so on)?

    +0
    • xyhira
      Developer xyhira / about 1 year ago

      hey zizterkhaar! thanks for the comment! there is diagonal movement in dragon of legends, and that trailer is simply a teaser. i'm going to be releasing an update today, so you can check that out for more information regarding skills and attacks.

      +3
  • Mobi3us
    Mobi3us / about 1 year ago

    How is the game world structured. Persistent or dynamic?

    +0
    • xyhira
      Developer xyhira / about 1 year ago

      hey mobi3us. havamal will be a persistent world

      +1
  • ultra85
    ultra85 / about 1 year ago

    I want more info XD, im hungry for this game.

    +0
    • xyhira
      Developer xyhira / about 1 year ago

      haha hey ultra58! preparing more stuff atm!!

      +0
  • Shinbo1234
    Shinbo1234 / about 1 year ago

    Gotta Havamlal!

    +0
    • xyhira
      Developer xyhira / about 1 year ago

      lol :P

      +0
  • HiPixelArt
    HiPixelArt / about 1 year ago

    Hi , I'm looking forward to the game is the type of game I wanted.

    +4
  • Razmoudah
    Razmoudah / about 1 year ago

    Wow, it's going to take a while for those of us who like to see both sides of a story start to make our vote even seem to matter. I guess it doesn't help that I'm the first vote just now either. On a side note, will the player 'guilds' be able to have chars of both factions in them? Or will they be faction locked? Personally, I like the idea of 'guilds' being faction open, with the 'guild' leaders deciding if they want to be faction locked or not.

    +1
    • xyhira
      Developer xyhira / about 1 year ago

      haha yea, there's a lot of votes for norse or celts respectively, so both is going to be really low for a while :P and don't want to spoil the surprise, but that may be something we are working on ;)

      +1
  • xyhira
    Developer xyhira / about 1 year ago

    Hey all I know I said we were going to do another update regarding music, but we are swamped with trying to market and advance the game forward. We just went to a comic con this past weekend to spread the word to people in person :D Here's the album if you want to see: https://www.facebook.com/media/set/?set=a.1652608554958379.1073741832.1484586165093953

    +1
  • Razmoudah
    Razmoudah / about 1 year ago

    Oops, just noticed your little side poll. Can you add a 'both' option? I typically play multiple chars just so that I can mess around with all of the options, including seeing the differences between factions.

    +1
    • xyhira
      Developer xyhira / about 1 year ago

      hey razmoudah - there we go, added! :D and thanks for the comment + vote btw

      +1
  • Razmoudah
    Razmoudah / about 1 year ago

    With a dedicated skill tree system I'm definitely interested.

    +1
  • TurboBunny
    TurboBunny / about 1 year ago

    This is the game I've always wanted. THANK YOU.

    +2
    • xyhira
      Developer xyhira / about 1 year ago

      same here turbobunny xD and thank you for the comment :)

      +1
  • Crudenshal
    Crudenshal / about 1 year ago

    So aside from warrior and ranger what job classes do you plan to make? i imagine youll have different names for them but I play Final fantasy so bare with me for the examples; WhiteMage, BlackMage, RedMage, Summoner, Paladin, DarkKnight, Thief, Dragoon, BeastMaster, BlueMage. I figure samurai and ninja are out of the question since it would be too much of a stretch to fit in with the theme you are working with, but a lot of these could still work with a new title in place. Keep up the good work!

    +1
    • xyhira
      Developer xyhira / about 1 year ago

      Hey Crudenshal! Thanks for the comment! The classes we have come up with are heavily inspired from final fantasy, but also drawing from the mmo archetypes, such as tank, dps, heal, support, utility, etc. Going to be getting into the specifics of this stuff during the Kickstarter campaign so stay tuned ;)

      +1
  • im_gutsy
    im_gutsy / about 1 year ago

    PLEASE TAKE MY MONEY ! this looks amazing and seriously so much fun!! really excited :)

    +2
    • xyhira
      Developer xyhira / about 1 year ago

      <3 thanks so much im_gutsy! glad you're as stoked as we are xD

      +1
  • teeka20
    teeka20 / about 1 year ago

    Game looks like fun! Can't wait to play

    +2
    • xyhira
      Developer xyhira / about 1 year ago

      hey teeka20! thanks so much!

      +1
  • Nilieeidt
    Nilieeidt / about 1 year ago

    pixel art + mmorpg = YEY!! i wanna play it NOW

    +1
    • xyhira
      Developer xyhira / about 1 year ago

      right? haha thanks for the comment nilieeidt

      +1
  • Himakuro
    Himakuro / about 1 year ago

    Game looks awsome, I could use a good mmo

    +1
    • xyhira
      Developer xyhira / about 1 year ago

      yea same, that's why we are going to great lengths to make this one a reality xD and thanks for commenting himakuro <3

      +1
  • Zinck1989
    Zinck1989 / about 1 year ago

    Wow, I am really excited for this actually, I hav always been into these 2D games, and it all started with final fantasy. I never though you would go this route, but am very glad your are! And when it comes to music, it should definitly be within the common lyrical or thematic focus on Norse mythology. Keep up the great work, and I'll be checking in very regularly! :)

    +1
    • xyhira
      Developer xyhira / about 1 year ago

      thanks so much zinck1989! and definitely agree with you about the lyrical quality of the music. we're working on a new piece right now that features an extensive male and female choir actually xD

      +1
  • Arutheunicorn
    Arutheunicorn / about 1 year ago

    It seems Square is all for PC gaming, now will they back Vulkan.

    +0
  • cheeno20
    cheeno20 / about 1 year ago

    Grew up with the Legend of Zelda and I just can't get into the MMORPG of today even though they look fun. What seems like the perfect blend of the two in both design and story fits me to a tee. I'd definitely back it and I will be first in line to play once it hits consoles.

    +3
    • xyhira
      Developer xyhira / about 1 year ago

      hey cheeno20, i'm in the same position as you and just can't seem to get into any modern MMOs, hence why i have to make this xD. and thanks so much for the nice comments btw

      +1
  • thetang22
    thetang22 / about 1 year ago

    As a single player game - I'd be interested. As a MMO - .......ugh.

    -2
  • Daarmyr
    Daarmyr / about 1 year ago

    Can't wait for this! Definitely gonna spread the word and back this project. Cheers to the developers for following their dreams and making this game!

    +4
    • xyhira
      Developer xyhira / about 1 year ago

      aww thanks again daarmyr <3 so nice

      +1
  • Razmoudah
    Razmoudah / about 1 year ago

    Will you be doing an update with more information regarding the character development system? Personally I'm rather fond of games with a skill tree system more like Diablo II or Titan Quest, and it sounds like DoL could go the Diablo II path (although I do prefer being able to max out everything in a single sub-tree, which Diablo II just didn't have the skill points for). The character development system will have a significant impact on whether or not I take time away from FFXIV for it.

    +0
    • xyhira
      Developer xyhira / about 1 year ago

      the next update we have planned is going to be discussing the music and our research regarding the traditional music we are drawing influence from, but i will be sure to share more information about the character progression system in time. but short answer - it's going to be skill tree based much like diablo 2, with character specific specialization options influenced from games like wow

      +2
  • Hamiltonian
    Hamiltonian / about 1 year ago

    Looking forward to the battles between the 2 factions. Can't wait to see the game finally in progress. Good Luck!

    +3

Thrive Games

Thrive Games Thrive Games

Michael Huynh (Lead Developer) has been working in the video game industry for five years, and is currently guiding the development team of Dragon of Legends.

Nathan Dworzak (Lead Designer) instructs and influences the overall design of the project, while composing the music and managing all of the business aspects thus far.

Parker Martin (Creative Director) manages the website development, and leads a team of graphic artists to ensure that our modern retro-inspired aesthetic stays on target.

In addition to these core members, we have been tapping into our personal networks to hand pick several talented developers and artists, we are contracting help from various artists and musicians around the world, and have several interns volunteering their time to make Dragon of Legends a reality.

For a more detailed description of our team, go to http://dol.thrivegames.net/about-us/