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In XO you command a ragtag fleet of starships against an unbeatable enemy. You'll be evacuating refugees, scrounging for resources, overcoming political treachery, and assembling your flock from one jump point to the next. Your goal is to lead what's left of humanity out of reach from the unknown threat that pursues.

Overview

XO is focused on fleet tactics, political conflict, and resource logistics. The ships in your flock, planets you journey to, and events you encounter are procedurally generated, giving you a unique experience every time you play. Each scenario should last 3-7 minutes, with an entire game playing out in about 90 minutes.

Game Loop

  •  Emerge from jumpspace near a planet where you will begin rescuing ships, gathering resources, and defending from ever-stronger waves of enemies until you judge it is time to evacuate the fleet

  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination. Spin up the fleet's jump drives and lead your able ships to the temporary safety of jumpspace

  • In jumpspace, use your resources to upgrade ships, manufacture new weapons, and make critical repairs

  • Continue this cycle until you amass enough firepower to defeat the enemy mothership and escape with as many people as possible.

Triage

You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue a freighter loaded with enough food to keep your people alive?

 

Combat & Weapons

To initiate combat, your ships need only move within range of an enemy ship. There are several types of weapons at your disposal, including flak cannons, point-defense cannons, lasers, missiles, and a unique defensive tool called the sandcaster - which forms a cloud of sand that blocks laser fire and damages ships that blunder into it.

We have a Kickstarter stretch goal for advanced combat fire control that will allow you to prioritize which ships are fired upon first.

Movement, Flanking & Formations

We've painstakingly modeled movement on actual Newtonian physics in space so your starships will behave realistically. This all happens in a 2D plane – making tactical situations easier to comprehend and therefore faster to play, which helps keep the game flowing and the intensity high.

Plotting a course works by selecting one or more ships, then choosing one or more waypoints. Each course line is visualized with an Estimated Time to Arrival (ETA). Waypoints are draggable and course lines are adjusted in real time displaying the actual course that is possible for the ship to fly given its thrust, rotational capability and current vector. Your navigational computer will also automatically display different course options to assist you in tactical planning.

We then give you the power to adjust the time it takes for each ship (or formation of ships) to arrive at their endpoint with an ETA slider. As you drag the ETA slider you’ll see course lines change in real-time, allowing you to experiment and make adjustments on the fly as befits the tactical situation. This allows you to coordinate multiple tactical groups to arrive at the same time at a particular location.

You can also issue special movement commands by hovering over a ship: flank, intercept, or attack enemies from behind; follow, stay behind or cover a friendly ship.

Defend Your People

XO is about survival; there's no time to colonize planets, negotiate with alien races, or build an empire. You're outnumbered, outgunned, and low on resources. Knowing when it's time to fight or flee will be the key to saving the human race.

The Harvester

You'll soon notice that the ships in your fleet aren't being destroyed, they're being disabled. Once one of your ships become disabled, an enemy carrier will launch harvester, a fearsomely powerful ship whose sole purpose is to extract humans from disabled ships and return them to the carrier

It soon becomes clear that your enemy isn't trying to blow everyone up; they want to abduct as many people as possible and carry them off to a fate presumably worse than death.

And as gruesome as it may sound, you may be able to use disabled ships to your advantage...

You'll have to manage a myriad of personalities as you amass a fleet, and your leadership will either inspire loyalty and sacrifice, or drive your people to treachery and sabotage.

Under the strain of battle, legendary figures will arise that require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments. You must decide what is best: do you reassign that annoying complainer to damage control, throw them in the brig, or abandon them to their own fate? Do you risk the safety of the fleet to pursue a sudden opportunity?

Properly managed, these figures have the ability to empower your flock. If left to their own devices, they could bring about an end to your mission... and humanity as we know it.
 

Gathering

Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need food, water, air, fuel, and raw materials. You can find these resources at space stations, depots, abandoned starships, and nearby planets. The time it takes to collect what you need may require the sacrifice of hundreds of brave souls.

Replication

While exploring star systems, you'll come across parts and schematics at space stations, abandoned ships, and other locations. If the ships in your fleet have enough resources you can manufacture new weapons, upgrade your ships, and even build new ones.

You'll have access to the replicator during your time in jumpspace. You'll be limited on what you're able to create not only by the resources available, but also by time. 

FEATURES & MECHANICS

  • XO is a single player game in development for PC, Mac, and Linux

  • The game unfolds in real-time but gives you the ability to pause the action and issue commands

  • XO focuses on tactics, operations and big decisions over micro-management

  • How you respond to events will have lasting effects on the people in your fleet

  • Most of the gameplay is procedurally generated: events, starships, star systems, planets and personalities

  • Newtonian physics govern starship movement in a 2D plane

  • We believe in Permadeath

Comments (25)

  • japais
    japais / about 1 year ago

    the graphic style remember me fotonica of android and the gameplay geometry wars, fora isso o game é otimo, sinceramente espero que consiga fazer esse tal game, e sim, o brasil será um possivel país consumidor, desde que lance legendas

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      We are designing the game for translation into many languages. We cannot promise, but we hope to have a Portugese version for you! Estamos projetando o jogo para a tradução em várias línguas. Não podemos prometer, mas esperamos ter uma versão portuguesa para você!

      +0
  • ppbrown
    ppbrown / about 1 year ago

    Seems interesting. It has a seemingly hardcore sci-fi buzz. However, one thing kills it for me. "Newtonian physics govern starship movement in a 2D plane" 2d is not hardcore sci-fi. 3D or nothing.

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      We want to stick to hard sic-fi as much as possible, but fun will always trump realism for XO. We feel strongly that playing the game in a 2D plane will make for a more enjoyable experience, hopefully you'll agree once the game is out :)

      +0
  • xlV3ct0Rlx
    xlV3ct0Rlx / about 1 year ago

    I love the art style! Gameplay looks awesome. Definitely excited to play! Keep up the good work!

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Thanks!

      +0
  • Axe336
    Axe336 / about 1 year ago

    Definitely maintain the look. And I like the idea of a relatively short game which can be replayed, like FTL. Also the goals sound similar to the Battlestar Galactica board game, which I'm a big fan of: Manage resources while outrunning a hostile force bent on your demise, but don't forget that people have issues you have to deal with! Hopefully we won't have to worry about any of our crewmates being Cylons....

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      The real question here is who would win in a fight... Squall or Cloud? Seriously though, thanks for the kind words. We actually had the BSG board game in here the other week, going through the cards for event inspiration ;)

      +0
  • Deadlydog1998
    Deadlydog1998 / about 1 year ago

    This looks awesome definitely would buy and play

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      That's great news, stay tuned!

      +0
  • TorchGames
    TorchGames / about 1 year ago

    The artstyle is fantastic! Excited to play someday :)

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Thanks! We're really happy that everyone's liking the art direction so far.

      +0
  • GLITCH_
    GLITCH_ / about 1 year ago

    I love the look of this game, that's what made me come and read this, and it sounds great, the level of thought put into this with the physics and crew wellbeing is great, keep it up

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Glad we were able to hook you with the visuals, we've actually been working on new ship models this week!

      +0
  • Uneyone
    Uneyone / about 1 year ago

    Ordinarily I wouldn't look twice at wire-frame or basic graphics type game but this is an exception. I think 2D is a really good move, makes it much more accessible. What I like the most is a faceless enemy and a relationship with the human fleet. I think voices and sounds from inside the ships would be a good idea rather then sounds from space (to add to the realism too). Definitely backing this game!

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      I read this comment outlaid during our morning scrum and it made everyone smile :) It just so happens that there's a voiceover studio in the same building as us! This is something we've been kicking around since day 1.

      +1
  • ksouth
    ksouth / about 1 year ago

    This looks great! The visuals are really beautiful.

    +1
  • HowAboutThis
    HowAboutThis / about 1 year ago

    You can see this project is getting lots of polish/love from its developers. There needs to be more games like this!

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      This is very much a labor of love, I'm glad it shows!

      +1
  • vegtarbill
    vegtarbill / about 1 year ago

    none of these games appeal to me to basic, poor graphics i don't race, i don't play in teams or online battles i like good Graphics I would like to see what systems they are compatible with 32bit or 64bit vegie

    -3
  • alloytrident
    alloytrident / about 1 year ago

    looks great smooth curated almost complete good job very charming look forward to publication

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Thanks for checking it out!

      +0
  • MoonCrusades
    MoonCrusades / about 1 year ago

    Work through greater - The political system !

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      That's what I voted for on the poll ;)

      +0
  • MoonCrusades
    MoonCrusades / about 1 year ago

    Nice !!!

    +0
  • darkenedsoul
    darkenedsoul / about 1 year ago

    well now here is something to keep a eye on , though wonder if I will be able to field my own carrier for fleet support roles and such , wonder if I can get in on testing this gem .

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      We're looking to have Alpha access through a Kickstarter tier. We've been demoing a pre-alpha build at expos too, if we're able to make it to something in your area that's another possibility!

      +1
  • Daikaisho
    Daikaisho / about 1 year ago

    Looks awesome! RAMMING SPEED :D

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Cheers! Perhaps some kamikaze enemy fighters... hmm

      +0
  • michaeldb
    michaeldb / about 1 year ago

    Love this! Feeling some Sins of a Solar Empire inspiration and its great to see the beginnings of a rich plot. Good work guys.

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Thanks for the support!

      +0
  • drakenkanon
    drakenkanon / about 1 year ago

    Interesting idea, I like the emphasis on decision making. Key points IMO are that decisions should strongly affect the game, that the game makes you feel bad when you let people die (very few developers manage to do this with minimalistic graphics, so quite a challenge), and getting people hooked to the game at first (the design looks quite complicated, and not very appealing at first, I got interested when I read the decsription of the game). Keep up the good work!

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      Thanks! We're working on tying personalities to the ships in your fleet. We don't have this implemented yet, so we weren't able to show everything in the pitch. We think this is make each failure feel meaningful. If you haven't read about the harvester ships yet, check that out - seeing the number of people in your fleet rapidly dropping feels pretty horrible when I play it.

      +0
  • RevaCoventina
    RevaCoventina / about 1 year ago

    Yeah, I read it and immediately thought Battlestar Galactica too...

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      If we can make you feel like you're Adama, then we've done our job.

      +0
  • CarlosFratini
    CarlosFratini / about 1 year ago

    Battlestar Galactica anyone?

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      We've joked about having a "punch mirror to relieve stress" option during certain events.

      +0
  • Xatile
    Xatile / over 1 year ago

    Looks like a great game. I love games that use tactics and like how decisions determine outcomes. I would love to see it on consoles one day. Keep up the great work.

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / about 1 year ago

      We're talking about some console possibilities, which would likely need to be stretch goals on our Kickstarter. Right now the game is primed for keyboard/mouse, but there's a lot we could do with touch screens.

      +0
  • Foolishness1
    Foolishness1 / over 1 year ago

    Looks like a really neat game! I like how it has a lot of features of a real-time-strategy in terms of combat and resource management, but also has an XCOM type of feel for politics and objectives. Keep it up!

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / over 1 year ago

      Thanks! We're pretty excited about how the political system is shaping up :)

      +0
  • hunterofhunters
    hunterofhunters / over 1 year ago

    This game looks awesome!

    +1
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / over 1 year ago

      Nice user name, I'm playing Bloodborne too.

      +0
  • Deamion2469
    Deamion2469 / over 1 year ago

    This is the type of game I'm drawn too. While I don't generally do well in them, I enjoy them immensely. This will also be the second game I'm personally aware of to tackle real-time waypoint management. I'm excited to see what you'll be able to do with it.

    +2
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / over 1 year ago

      Cheers! What other games like this have you played?

      +1
  • Cateye10
    Cateye10 / over 1 year ago

    I think is an impressive project. So interesting the graphic and the gameplay

    +0
    • Jumpdrive_Studios
      Developer Jumpdrive_Studios / over 1 year ago

      Thanks for checking it out!

      +0

Jumpdrive Studios

Justin Pando Justin Pando

-Lead Developer-
Justin is a recent graduate from the Art Institute of Portland with a degree in visual & game programming, and a four-year veteran of the U.S. Air Force.

Dominic Mandy Dominic Mandy

-Technical Director-
Dominic is a mathematician who was researching biology by modeling metabolic networks before switching gears into game development.

Corey Warning Corey Warning

-Marketing-
Corey worked in the music industry for over 10 years, both as a musician and record label representative. His love of video games inspired him to start working on indie games with friends, serving up retro sound design and weird game concepts.

Brian Davis Brian Davis

-3D Artist-
Brian has been working in the game industry for 17 years, helping to create AAA titles for Atari Games, Monolith Productions, Surreal Software, and Flagship Studios including the arcade classic San Fransisco Rush 2049.

Brian Jamison Brian Jamison

-Game Designer & Art Director-
Brian designed and produced Underlight, one of the first MMOs, which ran for over 9 years. He's designed promotional web games for many console titles for Sony, Namco, and Midway/Atari, and has also founded several successful software companies.